I finally got my season underway at Paramount's Kings Island Saturday. Way too long without rides! In any case, I'll write a park review when I get around to it, so let me get to the good stuff.
For the most part, the park didn't do anything to really irritate me (save for the Flight of Fear stuff, but I'll get to that). That's good news because last year they managed to irritate me in every way possible with poor operation, slow service, etc. Good to see them up to par!
I did hear a lot of noise from other guests about closed rides, but I didn't see any of it. Racer (forward) was down for about ten minutes, while I was next in line, apparently due to a ghost train. There were five or six managers on scene, and the ride was reset and cycled.
First off, we hit Son of Beast. I never got to ride it last year because it was never open. Those raised floor boards make things really uncomfortable. Overall, I didn't dislike the ride, but I really felt indifferent about it. Since woodies always seem to give different rides, I'll give it the benefit of the doubt, but outside of the drop and the first helix, I wasn't all that impressed. It was squealing very loudly. I wonder if it needed a little lube.
Top Gun was outstanding as usual, and it continues to be my favorite suspended coaster. Adventure Express seemed to really jerk you around, but I guess it has always been that way. Racer was in fine form after the short down time. Beast was insanely intense with no trims after the second lift. Vortex did its usual number on my collar bones.
The 7th Portal was pretty cool, and the motion worked really well. Even with the trailer before hand in the queue, I'm still kind of wondering where the story was. Good attempt, but come on Stan... you're supposed to be a master story teller.
Rugrat's Runaway Reptar was fabulous! Wow! In the spirit of Cedar Point's Woodstock Express, I ask, where were these rides when I was a kid? I loved that ride, and actually enjoyed it more than SOB (so sue me, I'm a sucker for inverts). It was interesting how the ride had the same layout as Woodstock, but had such a massive structure in comparison because of the inverted track. Be sure to "walk" up the lift. Very efficient crew for one train.
The last thing we hit was Flight of Fear, because we knew there would be a long wait. I only waited two hours because I had to try this thing with the new lap bars. The news it good, but getting there was not fun.
First off, they only have one train. The others aren't on the transfer. While making things move slow, it didn't have to be as slow as it was. When a train emptied on the exit platform, two ride ops pulled up the restraining belts on every seat. Why they thought that the 19 people on the platform (one seat was closed) couldn't do this faster was beyond me.
The belts themselves have dog chain hooks that clip on to the side of the lap bars. The problem there is that someone with average adult hands can't really get in there to quickly hook them because there's no room between the bar and the side of the train. A better place would be in the middle, where there's more room for both people.
Long story longer, dispatches were six to eight minutes apart. With 19 people on a train, you know that's not good. That's eight to ten trains per hour.
Now the good news... Flight of Fear, if I had to rank it, could be one of my five favorite coasters. As I always suspected, the train tracks very smoothly through the tight course, and with lap bars, I had no pain in my back, my neck or anywhere else. The mid-course was wide open, no braking at all, and I hope they keep it open for multi-train operation. They used to nearly stop the train there. Now the second half of the ride is one of the most intense things I've been on. Remember, it's almost entirely down hill, so there's nothing there to bleed off speed other than friction. The final corkscrew pins you to the seat and the hop up to the brake run pops you hard. It feels so out of control compared to last year. All through the ride the visuals are outstanding because you look around and see everything that is shadowy.
The irritating two hours were instantly forgotten. I'm not kidding when I say that this was one of the best steel coaster experiences I've ever had. Premier not only saved the ride, they propelled it to high status in my opinion. If you aren't blown away by this ride, you've got problems.
Overall the park did a good job. Their indifference to capacity (ever notice there are no turnstiles to count riders?) went away for this visit, though they still manage to stack Top Gun (which is pretty mind boggling). The food was OK, the park was clean, the crowd wasn't bad (I'm guessing less than 20,000) and the weather was perfect. Good job PKI!
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Jeff
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