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Webmaster of Travis's Websites of Infinite Boredom!
Less than 2 months until SFGAm opens!
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Webmaster of Travis's Websites of Infinite Boredom!
Less than 2 months until SFGAm opens!
What about wooden coaters?? That's a little disappointing.
I was so hoping that Ole would release the next patch version with wooden coasters added in there.
If you can import RCT tracks... then would it carry over all types such as the wooden, wild mouse, virginia reel, flying??
I wonder if they'll be converted and just turned into a Schwartzkauph or Arrow if it's not a B&M coaster.
IT sounds like a decent update, but rather disappointing. I'd like to see more pre-built trees and landscape objects as well.
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Webmaster of Travis's Websites of Infinite Boredom!
Less than 2 months until SFGAm opens!
I think he wanted the real star of the engine to be the coaster, and not the decorations around it. Doing skimpy little trees like that saves on the framerate also. My worry over all these objects being able to be imported is that it can kill a frame rate. I prefer to put all of the polys to use in making a really good coaster, and never use trees to decorate other than to scatter a few in the landscape.
-Ride_Op
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NoLimits Tournament of Champions now underway at Ride_Op Coaster Productions! http://rideop.twistedrails.com
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Beer, my soon to be wife, coasters, and the FREEDOM OF SPEECH. Is this a great country or what!!stoogemanmoe
*** This post was edited by stoogemanmoe on 4/11/2002. ***
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Beer, my soon to be wife, coasters, and the FREEDOM OF SPEECH. Is this a great country or what!!stoogemanmoe,the page coming soon to a computer near you!!
No, you won't need any new software, unless you want to make your own. I think it would just be easier to download some from the internet.
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Webmaster of Travis's Websites of Infinite Boredom!
Less than 2 months until SFGAm opens!
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