X valley floor?

Why the hell did they put a valley floor on X? I mean espically were they put it. I guess those stairs we thought were for the transfer, were stairs for the valley floor. The picture can be found here http://www.twistedrails.com/sfmm2k3/nov23-08.shtml

I'm thinking that maybe if the train does valley, that's the easiest place to move it to in the event that it does happen and they wanted to save money by only installing one. Who knows, its SixFlags.

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SFNE Central- Online Six Flags New England Resource
Devoted Intamin Lover for Life!
Is SeederPoint CedarPointNut? YOU decide!

How the hell can X valley in that area between the turn and the 2nd raven turn? Its 200 ft tall, how could it slow down in the very short track before that enough that it would valley? I just don't get it!

sfmmrider said:
Why the hell did they put a valley floor on X?


Sounds like you're angry about it. What's wrong with a valley floor?

Maybe they plan on adding trims somewhere...

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Jes
Jes's Roller Coasters DJ Jes
Six Flags Worlds Of Adventure 2002 Ride-Ops Crew (Have Fun Trying To Find Me!)

ApolloAndy's avatar
Is this/did this affect operation of the ride or close it for a day or two?

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I think they installed it inthe morning, (before the park opened), and by later on the day it was open. I'm not angry about it, I just thinkl it was a waste of money, and it kind of makes it look ugly

SFNE Freak, it's a bit hypocritical to have Six Flags in your screenname and then bash it in your posts.

What's wrong with being proactive rather than reactive? This is a good thing! There were a lot of people that were screaming "why didn't they do that before" when other parks added valley floors to the DejaVu model and now you are doing the opposite? Obviously the people at SFMM/Arrow know what they are doing, and they know more than us about this ride. After all they designed, built, and operate it. There is a reason for this location, or perhaps other modifications will appear that make more sense. Has anyone noticed anything abnormal about the ride's operation in the area of the valley floor?

They be shortly re-activating the LIM trim before the 2nd raven turn. The ride has a very severe SNAP to it right now, and they are hoping to slow the train too lessen that snap. Im glad they're doing it, the last 2 elements on the ride aren't nearly as good as the rest of the ride.

Im guessing that they are planning on trimming the train alot, and LIM brakes can be very unpredictable (they're not even LIM, just REM's) but anyways, depending on how heavy the train is, the redundant braking may exert too much braking on the train and cause it to valley in that place.

Alright...so there is going to be a trim before the second raven turn, but why put the valley floor before the half-twist? Isn't that a bit ironic?
IndianaBeachGuy, I was not bashing them. I was stating what's true. SF IS cutting back expenses to save money.

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SFNE Central- Online Six Flags New England Resource
Devoted Intamin Lover for Life!
Is SeederPoint CedarPointNut? YOU decide!


kRaXLeRidAh said:
Alright...so there is going to be a trim before the second raven turn, but why put the valley floor before the half-twist? Isn't that a bit ironic?


No, because it has the possiblilty of valleying either before or after the front flip. If it vallies before it, it would need to be evaced by a cherry picker since its 40-50 feet off the ground, if it vallies between the front flip and 2nd raven, they'd only need a ladder to evac the ride since its lik 5 feet off the ground.

Obviously the ride has the potential to valley there. Whether or not it *has* valleyed there is irrelevant, as obviously Six Flags feels it's enough of a possibility to warrant the construction of a valley platform. I don't understand how this makes Six Flags a stupid company; I'm sure those in charge of constructing of the valley platform (and those who green-lighted the project) are much more aware of the situation than anybody in these forums.

-Nate

Draegs's avatar
Seriously folks...

There's obviously a potential for it to valley there at coasterdude says. I know everyone would like to think they know every last minute detail of how the ride operates, but I have a feeling that the folks at SFMM have the upper hand here.

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James Draeger
-Captain Sarcasm

They wouldnt be building it there if it didnt have potential to valley in that place, common sense.
bet it gives an awesme foot-chopper though!
Let's not forget that it is much easier to evacuate on a catwalk than with a manlift. :)

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J.
Rap on a table, it's time to respond, send us a message from somewhere beyond.

The fact is that one of the trains has valleyed there a few times. And without a valley floor, it is very hard to evacuate from that point.

-Jeff

http://americacoasters.com

You never want a valley to happen, but if it does, you want to be able to evac the train as safely as possible.

Many things could cause a rollback....trimming, broken wheel/s, track obstruction (think squirrel or bird) (and let me just tell you is sucks to evac a train that valleys. Zinger valleyed in 1994 and we had to tie the train to the track to keep it from shifting as we removed people...who had to climb down ladders, also tied to the track)

Wait- X has/ had trim(s)?

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