Good Idea, make the character a Coasterbuzz member, or better yet make the character a Coasterbuzz member gone bad, who got kicked from the site for spamming, and he wants to get revenge on the World by blowing up Top Thrill Dragster, thus throwing Enthusiasts into mass hysteria and letting Six Flags reclaim the Tallest Coaster title. In other words, the end of the world. ;) *** Edited 4/26/2004 11:00:35 PM UTC by Kyle Fobe***
Kyle Says: Diamondback was a lot of fun! Made his first time at Kings Island worth it all!
I'm unfamiliar with the story about the Rocket being saved. Could you fill me in?
Kyle: Destiny is just the working title right now. At it's core, our story is about a driven artist held back by his fear of the future.
http://www.ultimaterollercoaster.com/coasters/history/design/history_oth_design.shtml
I am sure someone else here knows more about it than I do.
http://www.coasterbuzz.com/forum.aspx?mode=thread&TopicID=37416
Or...maybe not.
The one suggestion I have is not to try to overexaggerate a ride. Don't make something up that seems like it would be in a child's movie ie Cat in the Hat. Go for something realistic.
BobbyD said:
We’ve already interviewed some great designers in the business, but I wanted to open a dialogue with anyone who’s interested in helping us learn more about the “experience design business”, as Craig Hannah of Thinkwell Design called it.So my first question for anyone who’s interested: this movie will come out in 2006. What do you think will be the hot new ride that year? Will it be combining dark rides and iron rides, like the new Mummy ride at Universal, or will it be a big jump in iron ride technology, like X at Magic Mountain?
Thanks to anyone who wants to jump in.
BOBBY D
BobbyD,
You may have more info than us at this point about what to expect in 2006. After all, you have talked with some of the "great" designers. Surely, they have an idea of some of the projects they are seeing that far out.
Also, have you looked into Disney's new Animal Kingdom coaster that is scheduled to debut in 2006?
+Danny
Kyle Says: Diamondback was a lot of fun! Made his first time at Kings Island worth it all!
Our next question: Is there anyone out there who is trying to design roller-coasters for a living? We hear it's a very difficult feat to actually become one of the visionaries who create the huge budget rides, or even any ride, that is.
We would like to hear the plights of a visionary in the making. For example, years after film school, I wanted to lynch myself because I was so frustrated and struggling to make movies and I just couldn't break in.
Do any of you know people that are similar to this scenario?
What are these people doing for a living while trying to break in and get their concepts made into real coasters?
Thanks for the help.
Luke
Here is more info on Starliner: http://rcdb.com/quicksearch.htm?quicksearch=starliner
Good luck, and I can't wait to hear more about this movie.
If you want a dramedy about the highs and lows of the roller coaster industry, might I suggest basing it around the life of an employee of an amusement park. It would be nothing to actually base it off of Cedar Point.. You've got all the drama and comedy you could stand. Take it from me.
It is a difficult career to get into because the demand for new designers is so small since the industry is so small. A deterant to those who want to start their own design firm, aside from capital expenses, is the that of reputation. A company can have some great ideas and designs for amusement rides, but unless anyone decides to give them a chance they won't earn any street credit. Of those companies that do build rides, it only takes one incident to reduce their rides' appeal to nothing.
An example is S&S's VertiGo at Cedar Point. One of the towers fell down during the off-season. Without the loss of life in the incident, Cedar Fair removed the ride and others like it throughout their parks, while Six Flags shut them down. I think it vastly hurt their reputation because I don't believe there has been an Absolutely Insane ride or a Thrust Air 2000 ride installed since then.
Last year, and now this year again I am working at Cedar Point in the summer to make money for college and to be close to what I love. I'm working on Magnum this year, and I think it will be the best job I have had yet. Until I get an internship with some kind of engineering company (most likely next year) I will probably spend my summers working there.
In my opinion, if you want to use a job in which the character makes a living it should be a coaster ride op or perhaps ride maintenance within an amusement park.
Hope this helps...
As far as the latest, greatest, wildest trend in coasters by release date--that's a real toughie. Six Flags went for a couple wild prototype models in 2000 and bankrupted the companies that couldn't deliver (Arrow Dynamics and Vekoma). If you wanted to check the bleeding edge, you might want to check with the manufacturers themselves or try a European coaster for which there's no US equivalent. You're only looking for a plot device here; no one's gonna be yelling at the screen but the most anal-retentive of coaster dorks.
In my opinion, a large wooden coaster would be a great idea for the following reasons:
- Regardless of release time, the story isn't 'dated'
- Most massive wooden coasters really are problem children
- There's more potential trial/error plot points in the construction phase, if that's what the future holds for the lead character
What if the lead was a dreamer about to lose his carpenter's apprenticeship? Imagine panning from ground level up to the top of a wooden coaster, the sun glancing and playing through the forest of supports--maybe a little CG as the camera spins and passes through the beams--followed by a fade to a window frame in a roughed-in suburban split-level that our hero just can't get square.
Just a thought.
-'Playa
NOTE: Severe fecal impaction may render the above words highly debatable.
Barry Short- the SoCal, Ohio coaster enthusiast from Virginia who now lives in Florida.
Anyway, for big rides in 2006, I really can't say, but I'm gussing anything would be the next big thing! I mean, making something bigger, making something more complex, something more immersive, something just sooooooo cool is what will be hot in 2006.
As for ideas, I think you need to pick up the book "The Imagineering Way". It has tons of inspirational stories realting to breaking it in the amusement park business. One of my favorite stories is of a person who designed a great little shop for this nook in a new park. They studied guest flow, and put tons of effort into this little shop. Then it got pulled. Then they were assigned to another shop, which, just as that person got it down, was cancelled again.
Hope that helps guys. I like how you guys are comming right to us for info, we love the business and I can't wait for this movie! *** Edited 4/28/2004 12:54:38 AM UTC by The Mole***
Regardless, I've wanted to do a Hitchcock-style walk-through ever since I can remember. My student assistant for a couple years was a film major, and once he gets me in front of the camera, film won't be the only thing "rolling"...;)
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