Wooden Car Texture Templates

Wednesday, April 30, 2003 9:02 AM
http://www.stoneentertainment.com/nolimits/Woody_Templates.zip

For those of you interested in creating your own custom car textures for your wooden coasters you may have noticed that new textures are exceedingly complex. For this reason we are providing professional car texture templates specifically for the wooden coaster types. The templates come in three file types..

24bit BMP
32bit TGA
32bit PSD (layer mask)

The PSD files are for Photoshop only. They contain the masked layers labled according to the part of the car they represent.

The template are color coded image files. To view how the areas of the template apply to the parts of the cars, simply apply one the TGA templates as a custom car texture in the Editor, then view in the Sim.

------------------
Kevin Stone
NoLimits Dev Team
http://www.nolimitscoaster.de

+0
Wednesday, April 30, 2003 9:31 AM
Thanks for the templates. I haven't looked them over yet, but I'll take all the help I can get. I had figured out the templates for the steel coasters before I found them on the web, but I haven't even started working on custom built cars for the wood coasters yet.

------------------
Goccvp1

If I had something inspiring to say, you'd be reading it now.

+0
Saturday, May 3, 2003 5:30 PM
I'm confused, what do I do to change them?
+0
Sunday, May 4, 2003 12:49 PM
Are you asking what you do to apply a custom car texture?

In the Editor go to the Coaster Menu and selection Settings. Click the Trains tab and below you'll see a drop down menu containing "Train 1", "Train 2" and so on. Select a train and click Browse to select a TGA or JPG file from the cartextures folder for that train.

This dialog also allows you to set an idividual color for each train.

------------------
Kevin Stone
NoLimits Roller Coaster Simulator
*** This post was edited by Phyter 5/4/2003 4:51:00 PM ***

+0
Saturday, October 24, 2009 8:58 PM
CoasterDemon's avatar

Can someone repost the template link? It's long gone. Wow, that is a long time ago!

Any other advice for getting the darn logo on the front of a wooden coaster train? I got it, but either the train comes up black or white. Or, I get it, but the rest of the train is a solid color and doesnt look good.

Geez, I can't wait til a new NoLimits comes out. Hopefully it will be more user friendly, easy for lazy people like me!

+0
Friday, October 30, 2009 11:34 PM
LostKause's avatar

You're not lazy. No Limits programmers are. Software should be user friendly to the normal people. I'm not a mathematician, scientist, or computer programmer. It's frustrating, to say the least.

Maybe if the "manual" explained the app better, we wouldn't be having this conversation. :p


+0
Saturday, October 31, 2009 12:50 AM
CoasterDemon's avatar

^what manual?

^^ I guess calling myself lazy was for the sake of buffering myself with toughness, expecting some snotty "learn how to do like we all did" remark.

Yes, the program needs alot of work. I've found some weird stuff happens with wooden supports, and alot of it is not really logical. Not only that, but the supports for woodies they have built in (the wood magic) is fit for maybe an old turn of the century woodie. I think it's like 10'x10' squares (I think most woodies are more like 6'x9' squares, roundabouts).

It's still fun. I deleted my American Eagle project by mistake (crazy to not back it up to disc). I found that when I re-did it (well, still doing) that it's much faster as like 85% of the time I spent on it originally was figuring out how to make the program to do what I wanted it too.

I finally figured out how to get what I wanted on the front of the train, that took a few days.


Billy
+0
Saturday, October 31, 2009 11:44 PM
LostKause's avatar

I'm referring to the help menu, I think. I know that there is something there that tells you the very basics of how to use the software.

I have made on really awesome mine coaster. It's was the first thing I did with the software. It took some time but I ma really happy with it.

I think that my problem is that I don't think that I can do any better than the first one that I made. It's probably me and not NL.


+0
Monday, November 2, 2009 1:24 PM
CoasterDemon's avatar

^Can we see it!?

Have you learned how to create objects or put other coasters in? I still haven't done that myself.


Billy
+0
Thursday, November 5, 2009 6:51 PM
LostKause's avatar

I'm talking to you in Three different ways now? CoasterBuzz, MySpace, and Email... lol

(First question) Yep. YOU can see it until I make a video (thanks for the info!)

(Second question) Nope. I don't even know what you are talking about there.


+0
Thursday, November 5, 2009 6:59 PM
CoasterDemon's avatar

^ hehehehe :)

What I was talking about ^^ is when you have a coaster in the NoLimits simulator, how do you put another ride in, a coaster, a pop stand, that kinda thing. I know they are called 'objects' usually and you have to use another 3D program to create them, and then 'import' them into NoLimits.


Billy
+0
Saturday, November 7, 2009 1:53 AM
Acoustic Viscosity's avatar

You do that in the Editor. Under the Scenery menu, select Choose Scenery Object and then select the saved object file from your computer.


AV Matt
Long live the Big Bad Wolf

+0
Saturday, November 7, 2009 1:41 PM
LostKause's avatar

Oh...I could have told you that. lol


+0
Saturday, November 7, 2009 2:03 PM
CoasterDemon's avatar

^^Hmmm... really? But how do you make the objects?


Billy
+0
Sunday, November 8, 2009 11:57 PM
LostKause's avatar

I don't know. lol I do remember seeing something online once about downloading objects to use as scenery in NL a few years ago. Maybe searching would help?

One thing I really don't like about selecting scenery in the menu is that you can't see it until you've made it appear. Why couldn't they have offered a preview of the object before selecting it?

I like NoLimits, I really do, but it's so darned frustrating and not very user friendly at all, even the Mac version. lol


+0
Wednesday, November 11, 2009 12:50 PM
Acoustic Viscosity's avatar

You have to use another program to make the objects. Any 3D modeling program that can save in .3DS format will work. 3D Studio Max (.3DS) is the standard, but there are lots of modeling programs to choose from.


AV Matt
Long live the Big Bad Wolf

+0

You must be logged in to post

POP Forums - ©2021, POP World Media, LLC
Loading...