What makes a coaster (for instance an old arrow mega-looper) rough? Is it the fit of the upstop and guide wheels? Is it just old age making things not the same shape they used to be (wheels, rails)? Is it the lack of articulation somewhere?
I know that when I watch GASM, you can see the wheels bang around on the turns (the car keeps going straight a tiny bit after the turn starts, and then the guide wheels slam into the rail).
Just curious.
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The legend lives!
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Baby, I'm not always there when you call, but I'm always on time.
If you see me running, try and keep up!
*** This post was edited by Jim Fisher on 1/18/2002. ***
Coaster131 said:
Am I the only one in the world who is a GASM lover? I don't find it rough at all! You people must all have very loose necks to be banged around by GASM. Why mention GASM as rough when you have the worlds worst coaster ever: Viper right next door? You know that horrid TOGO (NOGO) creation sitting dormant?
-----------------I have to note that I had no problems enjoying the aging ride until late last summer. The ride became unridable due to a truly rough ride. I consider it a problem when the headrest bumps under your chin during the first drop, and it's never done that before. (We are assuming the original poster was referring to the SFGAdv coaster. There are too many others with the same name in the chain.)
Of course, part of the problem is what has been mentioned above. The wheels had chunks taken out of them. I can only guess that the maintanence workers were not paying enough attention to the wheels on the back of the train, but I was getting knocked around pretty good for the entire ride.
Back to the main topic: Jim has made a pretty complete list of reasons why they get rough. I'd add that when the upstops are too loose, it can contribute to a transition becoming more rough than was intended. The example of the guide wheels slamming into the track could mean that the guide wheels are too loose or too small (wrong size).
This is also not including intentional roughness with the ride (such as Arrow seems interested in doing). It can actually make the ride more interesting and fun in small doses (see Magnum XL-200).
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"This feels like walking into pins and needles. Nice to Know You.
Goodbye."-Incubus
The wheels sometimes factor in the equasion. I remember on a few times on Vortex (KI) when it felt like the wheel was a little "square-ish". The more often a park changes the wheels, the smoother the ride. Also with wheels, the spring loaded B+M wheels seem smoother than the Arrows.
The engineering technology that was used the create the "mega loopers" was very more low tech than the engineering skills used on more modern rides. Think of how much your computer has evolved and inproved since the '80s.
The main factor in woddies seem to be the maintence + design. A good example is Beast vs. SOB. I feel that the Beast is as smooth as glass when it is compared to Sonny, and Dad has been around since '79. I imagine that The Beast is KI's claim to fame, and the maintence on that ride is a top priority in order to keep it running well. SOB is a new ride, but it is very roughf, and shuffles a lot. This could be a design flaw, and I believe at trains are NOT designed to go that fast on wood. Train design on SOB is a major problem too. The cars are cramped which leaves less room to the rider, which increases their chances of banging one of their body parts against the car's metal sides.
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Try Flight of Fear version 2.0: It's great!
This is often referred to as a square wheel even though it of course in not actually square.
If that were the case, wouldn't rides become progressively smoother as time went on? For instance, how come there are some pretty old Schwarzkopf coasters that are still smooth as glass, but some newer ones are so jerky? The answer lays not in AutoCAD nor computers, but in the people who design the ride.
I have an idea I'd love to try out that would help reduce a lot of these problems...
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PoTP acolyte - remove fear to reply
Son of Drop Zone - PKI CoasterCamp I Champions!!!
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Out of the coasters i've ridden here is wat i rank them overall:(ive been to canobie lake and SFNE)
1. S:RoS 2. Yankee Cannonball 3. Riverside Cyclone 4. Canobie Corkscrew 5. Thunderbolt 6. Galaxy 7. Mind Eraser 8. Dragon coaster 9. poison ivy's tangled
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