Why so few Six Flags intertwining rides?

Saturday, December 28, 2002 10:55 AM
Does anyone know why Six Flags parks rarely make rides that intetwine with eachother?
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Saturday, December 28, 2002 11:14 AM

They don't intertwine rides because that would require custom designs and installation. They try to save money and install clones that sometimes take up a lot of space. They figure the GP won't know the difference that the ride they are riding has been cloned many times. Most of the time the GP don't know and its a win win situation where a park gets a new ride for a cheaper price.

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Mike
Favorite Wood: Viper at SFGAM,Shivering Timbers
Favorite Steel: Magnum and Raging Bull

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Saturday, December 28, 2002 11:22 AM
Another reason is if they put two roller coasters right next to each other, that area of the park might get overcrowded. Doesn't seem to be a problem at IB though, and all the rides there are piled next to each other.

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The Whizzer is saved!!:)

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Saturday, December 28, 2002 11:56 AM
I see what you mean by the park looking overcrowded, I found this picture of a custom built Japanese Flying coaster: http://rcdb.com/installationgallery1193.htm?Picture=1, although they had it custom built to intertwine with some existing rides, it really does look pretty crowded.
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Saturday, December 28, 2002 12:20 PM

I don't think it really matters that rides are close together, just adds to the thrill.

There sure is alot of stuff in a small area in that photo though.

*** This post was edited by MFRULES on 12/28/2002. ***

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Saturday, December 28, 2002 12:20 PM

SFGAMNUT9302 said:
Does anyone know why Six Flags parks rarely make rides that intetwine with eachother?


Intentionally or unintentionally?

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Saturday, December 28, 2002 1:20 PM

I think it's that many of their rides are small, compact, and cloned.

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Saturday, December 28, 2002 1:23 PM

SFGA2001 said:
Another reason is if they put two roller coasters right next to each other, that area of the park might get overcrowded. Doesn't seem to be a problem at IB though, and all the rides there are piled next to each other.

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The Whizzer is saved!!



Doesn't happen at SFKK either. :)

--Ryan

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Saturday, December 28, 2002 1:53 PM
But its not just Six Flags, many parks don't make their rides intertwine.

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"The opposite of war isn't peace, its creation," Rent.

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Saturday, December 28, 2002 2:10 PM

I'd like to know ANY American park that has their rides intertwine each other... so as far as I know, none go through each other or around another ride. Some may inadvetantly cross each others paths... such as a coaster going over a flat ride, but as far as I know... I don't know any coaster that crosses the path of another coaster in the US of A.

I think it's mostly unintentional.

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Saturday, December 28, 2002 2:24 PM
Phantom's Revenge at Kennywood goes through the Thunderbolt twice, but that is the only coaster in America I can think of. In general, rides very rarely intertwine with eachother, and Six Flags tries not to have their coasters built over paths, in case a loose article from a rider falls and hits someone on the path below.

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Saturday, December 28, 2002 2:40 PM
Montazuma's Revenge and Jaguar.

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My fellow Americans; Let's Roll!
Woodencoaster.com
The World of Thrills

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Saturday, December 28, 2002 2:44 PM
Great Bear and Sooperdooperlooper intertwine.

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VOSM=Victim Of Scream Machine (in the olden days)

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Saturday, December 28, 2002 2:54 PM
Why would someone ask this question. I can't think of a park with more than two intertwining rides.

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http://www.mallmonkeys.com

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Saturday, December 28, 2002 3:33 PM
Corball Express and Hoosier Hurricane intwertwine with each other at Indiana Beach.

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Mike
Favorite Wood: Viper at SFGAM,Shivering Timbers
Favorite Steel: Magnum and Raging Bull

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Saturday, December 28, 2002 3:38 PM

Jephry said:
But its not just Six Flags, many parks don't make their rides intertwine.

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DawgByte II said:

I don't know any coaster that crosses the path of another coaster in the US of A.

I think it's mostly unintentional.



Intentionally Designed and Intertwined:


There's a park in Orlando, FL. called Islands of Adventure...they have a ride called Dueling Dragons, they say that it is "The world's first inverted, dual-track, near-miss, roller-coaster."

Although this coaster doesn't 'intertwine' with other rides, it does 'intertwine' with itself. I believe that these two different and unique track layouts come within 12in. of each other 3 times.

http://www.rcdb.com/installationgallery558.htm?Picture=6

http://www.rcdb.com/installationgallery558.htm?Picture=22

http://www.rcdb.com/installationgallery558.htm?Picture=13

Also, Busch Gardens in Tampa, FL. has a Dual Wooden Coaster called Gwazi, in which the two different track layouts intertwine with each other and also has near miss elements.

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*** This post was edited by Coaster Cruiser on 12/28/2002. ***

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Saturday, December 28, 2002 3:45 PM

Plus does this count?

http://www.joyrides.com/sfmm/full/goliath7.htm

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http://oneclick.coasterbuzz.com
http://www.thorpeparkguide.com

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Saturday, December 28, 2002 4:02 PM

Mantis and Iron Dragon www.rcdb.com/full/cedar-point/mantis2.jpg

Goliath and Colossus http://americacoasters.com/Photos/SFMM/goliath-2nddrop.jpg

Lightning Racer (duh)

Great Bear and Sooperdooperlooper www.rcdb.com/full/hersheypark/great-bear2.jpg

Montezooma's Revenge and Jaguar! http://americacoasters.com/Photos/KBF/jag2.jpg

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Saturday, December 28, 2002 4:03 PM

Coaster Cruiser said:

Jephry said:
But its not just Six Flags, many parks don't make their rides intertwine.

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DawgByte II said:

I don't know any coaster that crosses the path of another coaster in the US of A.

I think it's mostly unintentional.



Intentionally Designed and Intertwined:

Also, Busch Gardens in Tampa, FL. has a Dual Wooden Coaster called Kwazi, in which the two different track layouts intertwine with each other and also has near miss elements.



I think you meant Gwazi?

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Saturday, December 28, 2002 4:22 PM
Hmm...in addition to Colossus and Goliath at SFMM you also have Jet Stream and Ninja that intertwine. And to a lesser extent Gold Rusher and Log Jammer.

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"ok everyone go ahead and pull down on your shoulder restraint so you feel nice and stuck!"

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