-----------------
You are the passengers on a most uncommon elevator, about to ascend into your very own episode of the Twilight Zone........................One stormy night long ago five people stepped through the doors of an elevator and into a nightmare, that door is op
-----------------
My Top 5 Coasters:
1. Raging Bull(SFGAm) 2.Millenium Force(CP) 3. Deja Vu(SFGAm) 4.V2(SFGAm) 5.Cornball Express(IB)A HREF=http://coasterworld.cjb.netCOASTERWORLD/***
I think you're referring to the timing of the lift hill so then the train does not leave that block if there is another train on the course. Actually, it's not just Arrow coasters that do that, on MF that slight increase of speed towards the top of the lift is indicating that the block is clear. If the block wasn't clear the lift would stop.
Hope I sort of clarified that fo ryou
-----------------
Proud to be Arrow DYNAMIC!
-----------------
The legend lives!
-----------------
-Bob (formerly Coaster Jedi)
Knott's Berry Farm Cuba ~South Park
"Your proctologist called, he found your head!" ~Jerry "The King" Lawler
-----------------
Scott W. Short
mailto:scott@midwestcoastercentral.com
http://www.midwestcoastercentral.com
Pretty much all chain lifts have tensioners. Different tensioners work on differtent principals. Most common are weights and pneumatic pressure. Some are just a mechanical slack adjustment. If the tensioner is well designed and maintained, you shouldn't get any surging. Unless it is extreme, surging isn't dangerous, just annoying.
Variable speeds are something else. As others have said to speed is adjusted to allow the block ahead to clear. Some coasters such as The Beast may come to an almost complete stop. Then when the block clears, they speed up again. They try to avoid a complete stop at any time since riders are likely to think that they are stuck.
Variable speed lifts: Iron Dragon is a good example...slow the lift until the next block is clear. Kennywood Jack Rabbit started doing this last season, too.
Surging due to action of chain tensioner: You see that a lot on the first lift of Adventure Express at Kings Island.
Another use for variable speed drives: Matching the chain speed to the train speed at lift engagement makes for smooth take-up. Otherwise you tend to get a train racing halfway up the lift and then catching the lift with a nasty jerk.
--Dave Althoff, Jr.
On B&M's they use a counterweight system. Its a system of weights that look kinda like the ones on your home gym. Intamin used this on Flashback at SFMM.
As for variable speed drives...I think they are very valuable as they allow smooth engagement which puts less wear on the chain.
Canyon Blaster, for example, doesnt have one. The train leaves the station at a pretty quick speed travelling a good distance before catching the chain. The result of this "overpowering" is that sometimes the train will "skip a dog" causing a loud bang (and downtime). This is basically the train not fully attatching (with both chain dogs) to the chain and falling back slightly so that the second dog attaches.
To combat this Disneyland has breaks before all three lifts on Big Thunder Mountain.
Nearly every Arrow coaster I've been on does this. I don't really mind it, It's just another charectoristic of Arrow's coasters (well, most of 'em), just like the loud chain lift. (Love that sound)
-----------------
***R.I.P-Megadeth***
Zakk Wylde's Black Label Society-Chicago Chapter
You must be logged in to post