p.s and if there are any good coaster games tell me please =-).
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The DVD! (Deja Vu Defender)
The only reason they suck for gaming is because no one is writing software for it. Hardware wise there's nothing wrong with the machines. The problem lies in the fact that Mac's account for 5% of the market, and of that portion, I assume there are so many gamers. Bottom line is that you're not going to sell a lot to that size of a group.
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"We used to hate people, now we just make fun of them. It's more effective that way." - KMFDM, "Dogma"
Can't yu just run a windows emulator? A friend of mine uses PC software on his Mac this way.
It really does suck though. I would've had a Mac a long time ago if it were better supported by game makers.
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KoRn is the Mellennium Force of ROCK
I think that's what he said, though I'm probably wrong. I don't know anything about Macs (outside of DV editing) and I don't want to know anything more. :)
I thought that Macs were going to start compliance with Windows-platform games when they did the PowerPC line... Guess that's changed.
"what game makers should do is make a mac version of there games but have it where can by it online so they dont have to make a great amount of it and put it in stores."
The greatest part of the expense of making a game is not in the box or CD. It is the development of the game that cost a small fortune. Unfortunately, translating a game to Mac means a lot more development and therefore a lot more expense. The lousy 5% of the market that use Macs don't usually justify the expense of translating a game to Mac.
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Jman
Webmaster: Gravibulb Coasters - Home of Professional Quality Coaster Photos
http://balder.prohosting.com/gravbulb/coasters/
Some games have been ported to Mac, but only those that were easy to port because of the standards they used (C++, OpenGL, etc.). That's why you see things like Quake on the Mac.
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"We used to hate people, now we just make fun of them. It's more effective that way." - KMFDM, "Dogma"
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