Arthur Bahl
It some cases, they unhitch the trains and manually push them up the hills. (they use to do this at Euclid Beach.) *** Edited 6/30/2008 1:02:48 PM UTC by FLYINGSCOOTER***
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-Mark
The upstop wheels are removed, and the entire car is usually lifted by a small crane and placed on a flatbed truck or forklift, and driven around to the loading station, and re-attatched.
Sometimes the train is wenched to the crest of the hill, and released, but that is more trickey with a steel coaster.
Other causes are gusts of wind, damaged wheels etc.
Some coasters are more susceptible than others. If a coaster has hills that it goes slowly over (like Gemini's turns), as opposed to a coaster that goes fast over it's hills (Millenium Force's 3rd hill), it's more likely to happen.
As for what they do about it... I've seen them use a front-loaded and a chain to pull Blue Streak up to the turnaround and then literally push it, jump in when it started moving, then get out and push if it stopped again.
Other times, they remove the upstops, and pick the cars off one by one with a crane.
Rollbacks typically occur a. early in the season and b. early in the morning, but are not limited to those times. in the morning, the grease is a bit thicker and therefore, friction may be a bit larger. In the spring, the coaster has yet to be "worked in" and may have the same general issues.
As a sidenote, a couple of years ago I was at Martin's Fantasy Island. Sitting on the floor of the coaster train was a set of sand bags. Why? To help increase the weight of the coaster train to avoid rollbacks. Talk about an interesting experience riding with a sand bag between your feet.
When it was new, Krypton valleyed before the cobra roll on a cold windy morning test run. Fiesta Texas made a call to B&M and were told to pull the train through, rather than try to remove the upstops.
One day when they weren't doing this a cycling train dropped back into the last tunnel. The used a cable under the brake run track to pull it back up the hill and into the station.
I also heard that if the old White Lightnin' shuttle loop misfired and valleyed after the loop then it would take 20 minutes to stop rolling back and forth. I never witnessed this however. *** Edited 6/30/2008 3:35:24 PM UTC by john13601***
Boomerangs valley because of releasing early, wind, not enough weight, rain, and so on. Sometimes, the brakes aren't applied, and the train gets stuck in the cobra roll.
"Look at us spinning out in the madness of a roller coaster" - Dave Matthews Band
"Look at us spinning out in the madness of a roller coaster" - Dave Matthews Band
Spinout said:
Boomerangs valley because of releasing early, wind, not enough weight, rain, and so on. Sometimes, the brakes aren't applied, and the train gets stuck in the cobra roll.
Vekoma Boomerangs always amazed me. There's a whole sequence of events (mostly brakes opening and closing) that take place that are supposed to keep the train from valleying in the boomerang element, yet it happens relatively frequently.
I was really impressed with them, they used winches that attached to the handrails and moved the train forward literally inch by inch. It took the 5 hours to get the train over the hill. They were able to get it open for the last half hour the park was open, which I thought was first class.
Walt S said:
...Yet the newer coasters do not seem to have this designed into them... Maybe coaster designers should take a lesson from past history...
Some do. There are anti-rollbacks on Boardwalk Bullet, and I'm pretty sure they're on Ravine Flyer II as well.
Jeffrey Seifert said:
Walt S said:
Some do. There are anti-rollbacks on Boardwalk Bullet, and I'm pretty sure they're on Ravine Flyer II as well.I was unaware RFII had them; guess I didn't notice them on my ride last week. But in general, there has been a move away from anti-rollbacks other than the first hill. Whether that is because coasters are generally running a bit faster than they used to through their courses, or better engineering, I can not say.
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