RCT3, with its latest expansion pack, I highly enjoy... despite the criticism from nearly 90% of the coaster community here. The graphics are great, the selection of rides is immense, and gameplay can be fun. If you use sandbox, you may chug as your park grows just because the more detail you invest in your park, the more processing power it'll take & therefore slow down your frame-rate. I haven't experienced this with the senarios, however... probably because I don't add so much scenery as I would when I have unlimited funds.
The main difference between the two... system reccomendiations:
RCT1 & RCT2 = P233 and you can run it ok w/ 64mb RAM. I've done it in the past on crash computers w/out issues.
RCT3 = P 2.0ghz or so.
Shaun Rajewski
Founder, Lead Developer
Epic Web Studios, LLC
Now I play with RCT 3+Soaked+Wild and it runs like crap on my high end PC.
I'll think I'll nod RCT 2 on this vote.
*** Edited 12/28/2005 5:47:24 PM UTC by Sawblade5***
Chris Knight
The cartoony look had to be given to the peeps because of the amount of polygons used for literally 1000's of peeps on display at once... a more realistic appearance would have meant sprites, less peeps, really bogged down system, or ugly lookin' peeps.
Not to mention that Sim Theme Park (and Sim Coaster) was more about park management & the rides were like a 2nd thought... they were clunky and very cartoony. Designing a coaster was a joke where it'll ALWAYS make it through & physics were non-existant!
RCT3 at least keeps physics real & the coasters & rides themselves are very realistic looking with decent design elements (the Extended Coaster, of course, being the best one by far & beyond with all elements possible except a watersplash)...
Even they may have a similar look... I challenge you to go back & play Sim Themepark or Sim Coaster again & try to really find similarities... even between the peeps (of which I think they used sprite peeps)... big difference!
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