Resident Arrow Dynamics Whore
Good thing too, was ugly as sin.
They cancelled it pretty late in the game... not that I blame them... One would think they would have had a lot of it fabricated.
Actually, I was pleasantly surprised. Those rides actually fit in well with the old-time park ambience the park wanted to create around the Carousel-- much better than a ride like Turbulence would have looked. And it actually makes that area look more open and less of a bottleneck for traffic than had been there previously.
Resident Arrow Dynamics Whore
Resident Arrow Dynamics Whore
To me, this is the *family version* of the S&S product, and IF Interactive Rides doesn't make it...I almost *expect* Stan Checketts to make a deal to at least take on their product line...
Interactive Rides may not be able to withstand....the Turbulence...
You may now groan! ;)
http://tinyurl.com/7knmk
Of these rides *confirmed* for 2006, how many are Interactive Rides? 'Nuff said! ;)
*** Edited for spelling*** *** Edited 7/19/2005 7:51:21 AM UTC by BullGuy***
-Mark
Never Has Gravity Been So Uplifting.
Haha no I'm not giving Patrick the finger
TeknoScorpion said:
... a Screamin Squirril, and I hear it isn't that fun...
No, you mean there's an S&S product that doesn't live up to it's expectations and isn't that great of a ride? Say it ain't so!!
Why is a Frequent Faller considered a Coaster IF first generation free falls (Mr.Hyde's Nasty Fall, Stuntman Free Fall) are not? Both have verticle lifts and have tracked four person vehicles that use gravity as their source of locomotion as they descent to where they started?
For the record... I personally don't count these free falls as coasters... but I could see a good argument beign made by anyone who would want to count them using Frequent Faller as their guide. *** Edited 7/20/2005 2:56:17 PM UTC by SLFAKE***
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