I usually start at the station, build a lift along one of the bold gridlines, then build simple hills and turnarounds with one node per crest or valley. I treat this first version as a rough draft, then go back and split sections to smooth out the turns. Unfortunately, my efforts to refine the curves usually end up making the design look worse.
Experienced builders, what is your prefered process? Do you refine as you build, or build a rough model that you refine later? Do you prefer to paste and customize saved track sections for most of the ride, or to build it from scratch?
-Ben
*** This post was edited by Railshark 5/19/2003 5:33:22 PM ***
As for design, ill build a section, and tune in the editor. Once its looking the way i want, i ride it in the simulator to make sure the G's are in check, and that it runs smoothly. If not, ill make adjustment until it runs correctly.
Although this process may take time, i find it alot easier than splitting up all the track at the end and trying to make it smooth later. By doing that, you just bring more work for yourself.
NL is really a very hard program and everyone needs to find their own solution. Im sure everyone that builds does atleast 3-5 things different than everyone else...thats just how complex this game can be.
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G-Forces: The only positive addiction out there!
CoasterCount: 42
I've solved some of the problems by widening my turns and spacing the "lanes" on wooden coasters farther apart. I've also created and saved a few "basic" elements that I can paste and tweak for custom rides.
I'd like to create my own elements instead of just copying them from existing rides. What elements were the hardest for you to make from scratch? It took me a while, but I finally made a couple of decent-looking vertical loops.
*** This post was edited by Railshark 5/21/2003 4:51:52 AM ***
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