I start coasters at $7. Most flats I start at $4 or so. Check the ride list and sort by profit from time to time. If you see one dip, lower the price.
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Jeff - Webmaster/Admin - CoasterBuzz.com
"There's nowhere to run, nowhere to hide, when it's all in your mind. You gotta let go." - Ghetto, Supreme Beings of Leisure
I charge based almost entirely on the "excitement" and "intensity" ratings. The higher they both are, the more I charge, and the more I can get away with. Coasters are in the 4-6 dollar range, and flat rides/gentle rides are in the 1 to 4 dollar range. As rides age, I drop them down year by year, keeping an eye on their popularity. Popularities under 40% get reduced.
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Sean, who was asked for ID when buying RCT2.
Nitro, Gemini, Laser, Ice, Thunder...The American Gladiators!
The only Coasterbuzz member with Ridgeline Racer in their Track Record.
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Magnum is Red,
Millenium Force is Blue.
I love Wicked Twister
And Raptor too.
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Six Flags Worlds of Adventure Online
I charge according to the flat or size of the coaster. I'll charge 2 dollars for the crooked house type flats, and around 4 dollars for a gravitron or enterprise type flats. For coasters it justs depends on the size.
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84 coasters and counting
I thought there was a trick to it...
Whatever the excitement rating is, is what you should charge for the rides.
For example, if the Circus is like 1.30 for excitement (low), then you should charge initially $1.30 at most (no more)
If your coaster racks up a 8.52 for excitement (nausea and such is irrevelant so as long as it's below 10.0), then you should charge AROUND $8.00. I wouldn't go as high as $8.50, but I wouldn't go below 8 bucks either... milk them for what those peeps are worth!!!
I read that somewhere... I just don't know where, that your prices should reflect the excitement, fairly close........
HOWEVER, that is in the case that your park admission is "FREE", if you charge for your park admission (sometimes you got no choice), then your rides should be a buck for the low thrills, around 2 beans for the high thrills, and about 4 or 5 dollars for the rollercoasters (depending on their excitement rating). Transportation rides can go for $1.50 or so sometimes... and water rides will vary.
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#1-MF #2-Apollo's Chariot #3-S:RoS
-Why a car if i could have a coaster train on wheels??
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Deja Vu Count = 32
SFGAm CoasterWorld
Well, since I am a greedy money hungry owner, I usually do this:
Charge exorbitant fees at the beginning of a ride's installation. ($4 for the Merry Go Round? Why not?)
When the peeps will no longer pay that much, instead of lowering the price, tear it down and build a new one!
You can easily make a few grand quickly on these flats (in the total profits column.) Instead of lowering your profits, demolish the ride (where you easily recoup about 1/2 of its worth) and build the same thing. A new flat ride costs, what, about $250-$300? And the peeps will treat it as it's constantly brand new.
Granted, this is harder to do with coasters... for them I don't bother. But there's no reason not to install a new Haunted House or Bumper Cars every year.
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"When I was growing up, we were taught something called manners. You'd understand that if you weren't such an idiot." - Jack Handey
In Electric Fields..I have a Dodgems Ride at $4 and a Mini Roller Coaster at $4.50
Dodgems....Is it me or did the game use the UK versions names for rides.
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RCT2 - The craze is reborn!
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