What are your goals?

When you are designing a coaster, what is your main objective. Personally I like to design one that is small enough to use in a scenario while maintaining a realistic look. The other thing I strive for is capacity - usually at least a three train operation without stacking.

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Eastcoaster

When I start the coaster, I have a size in mind for it, and I try not to go too much over that (i.e. no legs sticking out.) I also shoot to have it be a crowd pleaser, good capacity, and somewhat pleasing to the eye.

--Ryan

High capacity, low intensity, and high excitement are my goals usually. I aim for at least 8-9 excitement, under 6 intensity, and have the ride pushing at least 2500 guests per hour.

On that note, what's the highest excitement people have gotten on a rollercoaster before? Including theming, I got a 13.(something) on RCT2. Am I low in comparison to others? or is 13 as a high pretty decent...

13 is great. I haven't been able to break 10 yet without the intensity or nausea being too high. I'm usually happy with 8's or high 7's.

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Eastcoaster

Creativity with theming, but at the same time looks realistic. I got a 21 something excitement rating with go-carts before.
Yeah rollerjunkie, I got similar with go-karts but everyone 'wanted to get off' after 20 minutes or so. pfft.
My goals are usually to fit the park, whether for airtime or inversions in a steel, or airtime or twisting for woods. I try to fit it to the area and themeing. I also try to get 2-3 trains (depending on the length). 6.5-9 suits me fine. I've gotten 10.01 w/o in the coaster designer. But of coarse, it's very long.

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I lost my hat on Poison Ivy. How pathetic.

I strive for realism and looks, while keeping the ride exciting. If the intensity is around or just a tad bit higher than the excitement, I'm happy. What I don't like is high nausea, because that means more puke everywhere. When building inversions, I keep them real- and try not to go over 6 or 7 per coaster.

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The only difference between stupidity and genius is genius has limitations.

I try to build coasters that could exist in the real world. I generally build them on flat land the raise the land around them if I want them on a hilly terrain. The only coasters I build to suit the terrain are mine trains and sometimes the steelies like Revolution at SFMM


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JOHN
RCT INSOMNIACS
KIMBERLY LAKE INC.

I try to build them to look realistic, yet larger than life. Peep friendly or just over the threshhold(for the enthusiast peeps:))

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Mike T.
Fly with the man of steel in 2003!

i like breaking inversion records (bc tall loopers will look odd in RCT2) and at the same time keeping the E at least 7 and the intensity around 9.

of course i dont want to build a 15-inversion nemesis, i want it to look realistic (i.e. 7 inversion standup coaster)
*** This post was edited by sd 2/11/2003 11:17:58 PM ***

I just try to get the best possible rides for the guest in my park! So far the higest rating I've got was a Excitment rating of 9.94 for a superman: ride of steel clone that dives underground like the superman: ride of steel in New England. It was packed with airtime, banked turns, and Sudden suprises like a real coaster.
*** This post was edited by Derrick Whitsett 2/12/2003 6:07:38 PM ***
To do something different each time.

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