The ride went up the first tower correctly through the inversions and loop to the second tower. The train was caught buy the catch car taking it up the second tower. Then train went backwards through the loop and then just stopped in the inverted part upside down heading back into the station.
I've gotten stuck on this ride before in the loop when the catch car missed us on the second tower. It took an hour to get us down. I wonder how long it would take to get these people off that were stuck in the inversion? I left shortly after I saw this so I'm not to sure on what happened and how they got it fixed.
Seriously they should just remove the ride from all three parks & just replace it with an invertigo instead.....there's a whole lot less that can & has gone wrong with these when compared with their giant cousins that just don't seem to want to work right,with the exception of the incident on Two face last season.
Not only are the invertigoes slightly more reliable they also have slightly better capacity & a much easier load process with A-no seperate checks for lap belts(unlike the red & blue monument at the other end of the park)& B- the boarding process is slightly easier to figure out with the back to back seating although SFA should put markers on the gates to indicate which is a forward facing queue & which is backwards towards the middle of the train because it can become confusing at times.
BMCOASTER
Nissan 350Z Driver
When I was at SFGAm SO long ago now, the ride (DV) DID actually "break down and valley"....lucky for me, it happened IN the station, so once the ride rolled, (and rolled, and rolled) to a halt, the riders were taken off and the ride was back up and running *only* an hour later. I normally would've bailed given such a situation, but I needed to complete the US triumvirate of DVs.
P.S. SFGA is a *crappy* acronym...;)
^ That is where the ride vallied yesterday. I believe both the SFMM and SFOG versions of Deja Vu have vallied in this spot before, this is the first time SFGAm's vallied there.
It's better it vallied in the cobra roll rather then between the loop and cobra roll like it has done twice in the past.
1) Mis-catch-the train misses the catch car and simply comes back down the tower and stalls or is e-stopped in a safe holding position.
2) Mis-park-the train does is not properly lowered back into the station off of the final tower, which causes the train to slowly rock back and forth until it is stopped and slowly rolled back in.
3) Valleying-the train doesn't have enough speed coming out of the second tower to climb through the boomerang and cobra roll.
The incident that happened on July 6th was a valley, but a rare sort of valley. As I said before, I was told that this has happened before. Nobody seems to know exactly what causes this type of stoppage,in which the train literally gets stuck in the middle of the cobra roll above the staircase platform. In the last update that I was given a visitor claimed that the train was still stuck in that location, locked in with red emergency clamping. It would be nice if someone could provide a pic of it.
"Then train went backwards through the loop and then just stopped in the inverted part upside down heading back into the station."
This is an old picture I found on the web, but this is what it looked like in it's stuck position yesterday.
also can anyone confem if the Deja Vu at SFMM was down for one whole operating year?
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