"VooDoo"-Problems solved or still Problematic?

Wednesday, September 26, 2007 4:56 PM
Considering all the problems that plagued this ride when it was installed then later on when Cedar Fair operated the park will it offer the same or any new problems at it's new home or have the kinks been finally worked out by Intamin AG? I have a funny suspicion that this ride will still have major issues like it did in the past. Hopefully I am TOTALLY wrong and hope that it performs 100%!
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Wednesday, September 26, 2007 5:11 PM
I wil have the ride 100%. Maybe not the brake-hold thing, but it will work.
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Wednesday, September 26, 2007 5:14 PM
I just find it interesting that in the propaganda for the ride, Dorney says it “will possess you as it sends riders rocketing from one spiral tower to another at speeds up to 70mph”. I'm sure it is just a poor description on their part, but to me it reads "from one spiral tower to another spiral tower." At least that would be proper English. But, I guess we all know how well that gets used these days.

Anyways, I first thought they may remove the back spike and put in a spiral one. I highly doubt it, but that's what the description from Dorney made me think of.

edit: Oh yeah, the graphic made me think of two spiral towers too. If you look closely, it looks like two spirals. *** Edited 9/26/2007 9:15:28 PM UTC by halltd***

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Wednesday, September 26, 2007 5:18 PM
Tim,

I agree with you in regards to Dorney's description of the ride. It makes the reader think/assume that it will have two spiral towers. Who knows maybe Cedar Fair has asked Intamin to supply the ride with a second spiral?!

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Wednesday, September 26, 2007 5:22 PM
Maybe the heartline from Maverick will fit on the back spike? :)
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Wednesday, September 26, 2007 5:24 PM
LOL................right!
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Wednesday, September 26, 2007 5:25 PM
^^ROFL

It wouldn't be the first Intamin Inverted Twisted Impulse coaster that got modified.

V2: Diagonal Velocity... I mean Vertical Velocity. :)
*** Edited 9/26/2007 9:25:50 PM UTC by Jason Hammond***

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Wednesday, September 26, 2007 5:25 PM
The only reason I can fathom for WT having two twisted towers was the proximity of the SF ride down in Aurora. The nearest Impulse to Dorney is...?

IMO....not even a CHANCE of the ride getting a new tower, the ride will go in at Dorney as constructed at Geauga (I remain hopeful the brake-hold will work). I could be wrong, though, on either account. ;)

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Wednesday, September 26, 2007 5:37 PM
When it opened in 2000 even though it seemed like a one-trick pony I loved it. I remember my second visit in 2000 when we got on and the train launched there was this horrible sound and they closed the ride for the remainder of the day. I was sooooooooo scared going up the spiral and doing the rest of the ride's cycle that everytime I got on it afterwards I would still vividly remember that day and I could not enjoy the ride like I did during my first time when the park opend as Six Flags Ohio.
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Wednesday, September 26, 2007 7:32 PM
I can see them replace the straight spike with a twist spike in order to cut down on the amount of power the ride will need to run it. I bet majority of the power used to operate it at Geauga Lake was all in the hold brake on the straight spike.

X Factor

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Wednesday, September 26, 2007 7:41 PM
I'm not sure how I didn't know about Diagonal Velocity. That's hysterical. Talk about a weird looking ride.

What were the problems with the hold brake on Steel Venom? It didn't have anything to do with the "incident" did it? If it was such a problematic part of the ride, I don't see how replacing it with twisted track and no brake is such a far fetched idea.

Besides, we all know how easy it is for Intamin to come up with three or four sections of track. :)

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Wednesday, September 26, 2007 10:24 PM
^The real funny and kinda cool thing about V2 is that while still gaining speed, you go through parts of the twisted spike (which is at an angle of course) at very slow speeds. Kinda like a Jo Jo Roll.
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Thursday, September 27, 2007 12:14 AM
I laughed my butt off on the Maverick comment, just wanted to throw that out there.
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Thursday, September 27, 2007 12:30 AM
I hope the metallic fin doesn't shatter again... and hopefully not with people this time! wait?! who said that?! *** Edited 9/27/2007 4:31:41 AM UTC by Senator555***
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Thursday, September 27, 2007 12:31 AM
To answer the power question, the whole ride takes a lot of power. That is why DP needed to add another powerline into the park for the ride. Any LSM or LIM systems comsumes a lot of power and produce a large amount of heat as well ( you can see the cooling fans above the station and launch track). The hold break will consume additional power. *** Edited 9/27/2007 4:41:06 AM UTC by otterkpr***
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Thursday, September 27, 2007 1:23 AM

X Factor said:
I can see them replace the straight spike with a twist spike in order to cut down on the amount of power the ride will need to run it. I bet majority of the power used to operate it at Geauga Lake was all in the hold brake on the straight spike.

X Factor


Or they could just remove the LIM staters on the back spike and leave it as it is.

Leofoo Village's Screaming Condor has a backspike without a holding brake.

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Thursday, September 27, 2007 1:47 AM
They could always replace the LIM holding brake with a physical brake.
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Thursday, September 27, 2007 1:50 AM
^ I don't think a traditional friction brake clamp would be able to hold more than 2 tons of weight like that...even if it could...where would the brake fin go? You can't have a friction brake fin and electromagnetic fins mounted on the trains at the same time...
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Thursday, September 27, 2007 5:48 AM
I've been on Steel Venom, Wicked Twister, GA's V2, and SFDK's V2, and my favorite impulse coasters are the ones without the holding brake. You can't beat the floater air on the back spike, so it wouldn't bug me if Dorney decided to ditch that feature for better uptime numbers.

-Sean

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Thursday, September 27, 2007 12:25 PM
I would have to agree. I LOVE impulse coasters in general, but I can't stand the holding brake on the back spike. Out out dammed brake!
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