Considering all the problems that plagued this ride when it was installed then later on when Cedar Fair operated the park will it offer the same or any new problems at it's new home or have the kinks been finally worked out by Intamin AG? I have a funny suspicion that this ride will still have major issues like it did in the past. Hopefully I am TOTALLY wrong and hope that it performs 100%!
I just find it interesting that in the propaganda for the ride, Dorney says it “will possess you as it sends riders rocketing from one spiral tower to another at speeds up to 70mph”. I'm sure it is just a poor description on their part, but to me it reads "from one spiral tower to another spiral tower." At least that would be proper English. But, I guess we all know how well that gets used these days.
Anyways, I first thought they may remove the back spike and put in a spiral one. I highly doubt it, but that's what the description from Dorney made me think of.
edit: Oh yeah, the graphic made me think of two spiral towers too. If you look closely, it looks like two spirals. *** Edited 9/26/2007 9:15:28 PM UTC by halltd***
I agree with you in regards to Dorney's description of the ride. It makes the reader think/assume that it will have two spiral towers. Who knows maybe Cedar Fair has asked Intamin to supply the ride with a second spiral?!
The only reason I can fathom for WT having two twisted towers was the proximity of the SF ride down in Aurora. The nearest Impulse to Dorney is...?
IMO....not even a CHANCE of the ride getting a new tower, the ride will go in at Dorney as constructed at Geauga (I remain hopeful the brake-hold will work). I could be wrong, though, on either account. ;)
When it opened in 2000 even though it seemed like a one-trick pony I loved it. I remember my second visit in 2000 when we got on and the train launched there was this horrible sound and they closed the ride for the remainder of the day. I was sooooooooo scared going up the spiral and doing the rest of the ride's cycle that everytime I got on it afterwards I would still vividly remember that day and I could not enjoy the ride like I did during my first time when the park opend as Six Flags Ohio.
I can see them replace the straight spike with a twist spike in order to cut down on the amount of power the ride will need to run it. I bet majority of the power used to operate it at Geauga Lake was all in the hold brake on the straight spike.
I'm not sure how I didn't know about Diagonal Velocity. That's hysterical. Talk about a weird looking ride.
What were the problems with the hold brake on Steel Venom? It didn't have anything to do with the "incident" did it? If it was such a problematic part of the ride, I don't see how replacing it with twisted track and no brake is such a far fetched idea.
Besides, we all know how easy it is for Intamin to come up with three or four sections of track. :)
^The real funny and kinda cool thing about V2 is that while still gaining speed, you go through parts of the twisted spike (which is at an angle of course) at very slow speeds. Kinda like a Jo Jo Roll.
To answer the power question, the whole ride takes a lot of power. That is why DP needed to add another powerline into the park for the ride. Any LSM or LIM systems comsumes a lot of power and produce a large amount of heat as well ( you can see the cooling fans above the station and launch track). The hold break will consume additional power. *** Edited 9/27/2007 4:41:06 AM UTC by otterkpr***
X Factor said: I can see them replace the straight spike with a twist spike in order to cut down on the amount of power the ride will need to run it. I bet majority of the power used to operate it at Geauga Lake was all in the hold brake on the straight spike.
Or they could just remove the LIM staters on the back spike and leave it as it is.
Leofoo Village's Screaming Condor has a backspike without a holding brake.
^ I don't think a traditional friction brake clamp would be able to hold more than 2 tons of weight like that...even if it could...where would the brake fin go? You can't have a friction brake fin and electromagnetic fins mounted on the trains at the same time...
I've been on Steel Venom, Wicked Twister, GA's V2, and SFDK's V2, and my favorite impulse coasters are the ones without the holding brake. You can't beat the floater air on the back spike, so it wouldn't bug me if Dorney decided to ditch that feature for better uptime numbers.