Whether it's Six Flags, Disney, Paramount, etc., all these systems have one thing in common -- they're a form of "virtual queue".
Six Flags, at least at WoA (any others?) is experimenting to see if people are willing to PAY for that. To be honest, I CAN'T fault them for trying -- parks ARE there to make money, whether we like the price gouging that goes on or not. (I realize that the system at SFWoA as it stands right now, ISN'T really a virtual queue in the way that the others are, as you're not assigned a time to get back to the ride...)
Now, I think some parks would be better served lowering prices on various things (parking, admission, and/or food costs, for instance) to draw more people in. However, for something like FastLane -- a totally new service -- the price point still has to be determined.
Example A: Assume FastLane doesn't impact gate figures, or spending habits (food, etc.) otherwise. If 1000 patrons take the free passes, and "only" 100 take the $10 passes, then obviously it still makes business sense to charge.
Example B: Other extreme. Assume everyone who gets FastLane wouldn't have come to the park otherwise. Use the same numbers as above, assuming $30 admission. In this case, giving away the FastLane pass is a HUGE win -- 1000 * $30 vs 100 * $40...
Now, the real benefit is somewhere in the middle. Some people may come to the park because of a virtual queue system. Some people who were already there, may be willing to pay a bit extra to use it.
Now factor in that the less time people spend waiting in lines, the more time they're out on the midways, possibly playing games, buying food and souvenirs, etc. Disney realized this early, and has had their system in place the longest. The other chains are figuring this out, and are experimenting with these systems as a result. Whether we like them or not, systems like these probably ARE here to stay. We can only hope that the final implementations are sensible and fair to everyone involved.
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--Greg
http://www.pobox.com/~gregleg/
*** This post was edited by GregLeg on 7/1/2001. ***