Well, my family and I pulled up to Busch Gardens Williamsburg on an overcast day, and seeing Apollo's Chariot standing there was quite a sight. This was the only park my parents went to with us, because it actually had stuff for them to do. Anyway, after paying for our tickets, my brother, sister, and I headed for Apollo's Chariot. We got lost twice, due to extremely hard to follow maps and foot paths.
Coaster # 72- Apollo's Chariot was amazing. The main disappointment was that my feet just touched the floor. I thought the trains were floorless like Medusa! Oh well, at least I was able to prevent them from stapling me this way. My brother kept laughing about the 3 second song played on a continuous loop in the 20 minute line, and then we both lost it when they played it all the way up the lift. Three words: Move. Over. Goliath. Massive airtime on the first drop, and man, this thing is smooth. The second drop offered just as much airtime, and the little house at the bottom was a nice touch. Trim brakes( :() at the top of the third hill didn't do much, but they were still there. Then a great twisting drop down to the lake, and a very tame turnaround. Then there were a couple more airtime drops, and some pretty fun curving section. This baby is just pure fun. Plenty of ejector seat airtime in the back, and the forest area helps a lot. At the time, this was my new favorite steel coaster (soon to be defeated in a later report). 9.75/10.
Coaster # 73- On to Alpengeist, and boy did we get lost a couple of times. This park is CONFUSING!!. Anyway, standing in line looking at this massive ride made me think I had a new #1 coming up. If I loved Top Gun at PGA, this must be even better. Well, the theming in the queue was great, but I was very disappointed by an extra queue for the front, saying that it was 40 minutes. We went to the second row. A massive lift leads to a great twisting drop, and into a really fun Immelman (is that what it's called?) The massive vertical loop was fun, but as many have said, forceless. "Who cares about forces?" I say! If the cobra roll is unexpected, it can be very painful. Fortunately I knew it was there, and it was great. The brakes were on, but I thought they didn't kill it too much. The dive into the house was great, and the two opposing inline twists were my favorite part. The one thing the brakes did kill was the helix at the end, which was much too slow to be intense. Anyway, here's my diagnosis: Better than Batman, but not as good as Top Gun. 9/10
Coaster #74- Loch Ness Monster was (surprise) hard to find. It does offer the most picturesque scene in the park, which is obviously the interlocking loops over the lake. This had the longest queue of the day (1 hour), and I have no idea why. The interlocking loops and the first drop are the only fun part. Two slow lift hills really kill it, and the tunnel/helix is taken so slowly, it's almost laughable. Still a semi-fun ride, although once in an hour long line was enough. This is by no means me bashing Arrow, because I love most rides by them. This was fairly disappointing, but still okay. 5/10.
After this we did a couple of things with my parents, such as go on the boat ride, which was incredibly slow. The food here was the best I've ever seen at a theme park save the Disney complexes. I was impressed with the HEALTHY food, which most parks pass up on.
Coaster #75- Big Bad Wolf. Oh yeah baby. The queue moved quickly, and so did this ride. The bottom line is simple: Ninja at SFMM disappoints me every time I try to give it another chance. Big Bad Wolf blew me away right from the beginning. The first half is a high speed race through a village, swinging out of control through buildings and near trees. The cars swing much more insanely, and the speed is much more impressive on this baby. Then comes the second lift, which I thought didn't kill it, but actually added to the suspense. The drop to the lake was purely amazing. Everything I had hoped it would be. We swung out of the way just in time, and back and forth through the trees a few more times with such an amazing feel of out-of-controlness(okay, I know that's not really a word :)). Anyway, this thing took my breath away. This is what an Arrow suspended should be. By the way, at night, there were NO lights on the circuit at all. My brother said it best: "That was one of the most terrifying experiences I've ever had on a coaster." 8.5/10.
Escape from Pompeii was fun but short. It seems they spent so much money on the theming that they had to make it short. The drop barely got us wet. The ride was enjoyable none-the-less. Night rides on Alpengeist and Apollo's Chariot only made them more enjoyable.
We didn't get on Wilde Maus because the line was always over an hour. Looked fun, though. Pirates 4d was okay, but nothing new.
Overall, the park was very nice, with some very good theming, and beautiful scenery. I wasn't as blown away by it as I thought I would be, because there just weren't that many coasters. Drachen Fire looked amazing, and it's a huge shame they let it sit there like that. The food was good, the rides they had were for the most part great, they just need something like a WOODEN roller coaster! Plus, I must have pulled the map out dozens of times and scratched my head, even trying to find rides we'd been on twice already! Still, I would love to have some of these coasters at home!
Coaster count:
Apollo's Chariot- 3
Alpengeist- 3
Big Bad Wolf- 2
Loch Ness Monster- 1
*** This post was edited by saviourmachine on 8/8/2001. ***