Vertical Roller Coaster Help!

I've been working on a park with the "ultimate thrills" for a few weeks now. I've built some roller coasters that I'm very proud of but can't seem to get a vertical roller coaster thats any good. I'm looking to build one that doesn't have any inversions. Any tips would be greatly appreciated.

How high can I go and have the intensity reasonable?

Thanks in advance!

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Columbus, OH - The roller coaster epicenter of the world.
I make the first hill as high as it will go,,make it go up a very tall second hill then i just add massive hills untill it slows down, the intesity is always under 10 and exitment is high.
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:)
The vertical in my mega park has a drop of only 111 ft into a 180 turn. Then it shoots straight up dives down in on itself into a 540 helix. The rest just follows the terrain on the side of a mountain. Doesnt need to be tall to be good. Ratings are ex=8.41 int=7.68 nau=3.74. The people love this thing. Good luck on your park. Mine's just about done.

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LONG LIVE ARROW DYNAMICS!!
Jeff's avatar
Yes, fight the temptation to make it as big as possible. I was playing through some of the old scenarios and built one on a cliff. The lift is only a few units high and returns to station lever at a gentle 18 mph.

You might also find that burying your drop will help.

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Jeff
Webmaster/Admin - CoasterBuzz.com
Or, instead of shorting your drop, you could try putting a brake at the lowest speed (not a holding brake) right before the drop. If I have a problem with a ride that goes way too fast I do that, it makes the train crawl really slow while going down part of the drop! That might not work with the inverted coaster and short train length though.

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A bad day at Cedar Point is better than a good day at work.
The best coasters I've ever built have been verticals! Guess you have to have ridden one to know how! Kidding.
you can go hyper (53?) or higher, but then you should cut the ride length, just remember that a few high spots WILL give comparable excitement to a coaster with quite a few smaller drops.
remember to limit the # of actual vertical drops
Well, I made a pretty cool vertical coaster...just made a TA2K. Straight track into 90 deg. up, 90 down, then I made it more interesting that a TA2K. Of course, I had to use a trainer to get the launching right, but it launches at 103 MPH to make it up the 220 foot hill...I use the B&M sitdown trains on it.

:)

Jman

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