But then again, what do I know?
As for the Vekoma Dutchmen, I really didn't find the corks to be very interesting. Mostly because the "default" position was lying down with a little bit of flying thrown in. On the in-lines, the "default" is flying with a little lying. It may sound stupid, but it made a pretty big difference for me. Neither element was particularly exciting to me.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
But then again, what do I know?
I think we're talking about two different ideas here. Play RCT2 at all? I'm talking about entering in the flying position, and still rolling through the inside of the corkscrews. Instead of the inversion going up and over, it would go down and under. Get it?
But then again, what do I know?
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
But then again, what do I know?
And it comes back so I might as well take a stab at it again ... its the centifugal/pital force of that inline that's putting strain on the wheels. The train's trying to fly off the track, and the wheel assemblies are what's holding it on. The faster that twist is taken, the more force you're going to have on those wheels. But, at the same time, a vertical loop has the same forces, albeit at a much lower rate (generally) because most loops are taken at a slower speed at their apex than zero-g (or inlines) are.
Now, that said, the thing I don't like about the inlines or the helix on a Dutchman II is that's the only time I feel like my wallet's going to fall out of my back pocket because we're going so freakin slow through those elements. While it's probably a little higher speed, I can't imagine there's really that much difference in speed between the instantaneous speed of the train at the vertical point in the loop at mid-course and the instantaneous speed in one of those inlines. And I can't imagine that this speed is any more than say B:TR or Talon hits at the vertical part of their loops (especially Batman's second loop, that thing is taken crazy fast!).
Which brings up my point - how crappy must Vekoma's wheel assmeblies be if they can't withstand the strain of a vertical outer loop or an outside corkscrew when B&M's do it with no problem every day. Even B&M flyers have that strain with no problem - don't the S:UF models have two essentially overbanked turns which place the train perpendicular to the ground? When the force is perpendicular, that's when its greatest ... no gravity to help weaken or intensify it (gravity's a vertical force in case you didn't get that one)
Wow, I need to go hit myself for being such a geek ... *** Edited 1/29/2004 9:04:00 PM UTC by Impulse-ive***
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