Is this a train issue (which wouldn't make too much sense considering the impulses are straight) or was it just because of the walkway?
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
The Flying Turns makes all the right people wet - Gonch
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
That inline twist doesn't feel heartlined at all and pulls a lot of laterals, even a bit of headbanging depending on how fast it is running on that paticular day and what seat you sit in.
I am fully aware of the original design and the reasons for the mod and the search function.
On the ride the spike veers left a little. From the ticket counters, the spike is to the right.
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
Which is my big beef with the redesign. That flat section of track just really ruins the pacing, just slowly climbing half way up that flat track, coming to a dead stop, then ever so slowly slipping backwards into the spiral. It's really an odd portion of track, I think something more exciting could have been done instead.
Like my idea, where it would instead lauch into an Immelman, like the first inversion on Storm Runner, and twist toward Roar. Then climb a verticle spike in front of Roar, and fall backwards into the Immelman. Something like this would have been more exciting and better paced IMO.
Of course, you're still vertical on the back spike, so I may just be talking out my butt.
I do agree that the flat section of track takes a lot out of the ride. They should've just had that whole section twisting all the way up...
Hobbes: "What's the point of attaching a number to everything you do?"
Calvin: "If your numbers go up, it means you're having more fun."
About the flat section....Ack! the bane of its existence. They could have fit another twist in there. Truly one of the more ho-hum moments on a coaster.
Fate is the path of least resistance.
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