V2 At Marine World

Alright, I was wondering how this ride was built if it did not meet the hight restrictions for the area. They find out after the ride is built that they need to make it shorter? It just doesn't make sense to me. Does anybody know why this happened?

What doesnt make sense is that, if it is because it was too high, why is the back spike the same?

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Rob

If the world was perfect, we would have a rollercoaster at every corner.

the back spike isnt the same, 30ft was cut off from it.

i guess there was some 30ft hill that was in front of it or something im not sure, and six flags thought they could get away with the technicalities. im sure theres others that can clarify because i didnt totally understand it my damn self...

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"you all laugh because im different, well i laugh because YOUR all the same"

I think they just lied. The area of the park it is in is very flat so I don't see how they could pass of the hill claim. Even at the press day they were saying it was only 150 feet. I guess they figured they could get away with it.

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http://www.bolliger-mabillard.com

SFMW said it was dug in a 30 foot trence which is complete bull. Last year you could stand on level ground in the main entrance, and the train in the station would accually be higher than you. So we have what we have now!

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X-Flight World's Only flying coaster!
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What gets me mad is why the city got so mad over 30 feet of track. Now all the GP (including us) has to suffer by not being able to ride it again until June. Wow, SFMW lied about 30 feet, so what Vallejo, just let them keep it how it is without going through all the hassel with a redesign. I already went twice this season, and I just saw V2 there all lonely.

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"enough is enough"-?

DawgByte II's avatar

What I want to know is how fast will the V2 rollercoaster travel forward?? It can't travel with the same intensity as the back spike because it's a virtual diagonal... if anything, it's LESS than 45*.

Will the LIM launch it at maybe a mere 45 or 50MPH? How will the speed be when it travels back to the station? Will there be a huge kick when it needs the speed to climb up the back spike??

It's all too confusing!! My brain hurts. I think I'm gonna go lie down now.

It looks liek it's about 130 ft high now. I don't see why they made the new spike's angle so low. They should have angled the spike so that it would reach a few feet below the real height limit. Unless of course Vallejo mandated that it be a certain height...no clue, anybody know more? I myself am curious about this, too.

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Make it to SFNE for S:Ros and BDK!!!!


coastermaster said:
What gets me mad is why the city got so mad over 30 feet of track. Now all the GP (including us) has to suffer by not being able to ride it again until June. Wow, SFMW lied about 30 feet, so what Vallejo, just let them keep it how it is without going through all the hassel with a redesign. I already went twice this season, and I just saw V2 there all lonely.

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http://sixflagsthrills.tripod.com/sixflagsthrills visit for some great thrills!
"enough is enough"-?


Oh brother, rules are rules and without rules we would all just be a bunch of monkeys throwing our crap at each other.

Where do we draw the line? 50 feet over? 70 feet over?

I swear some people are just plain ignorant.

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The Beast and Night, They go together like Peanut Butter and Jelly

*** This post was edited by MagnumForce on 5/11/2002. ***

Why, because unlike any other park, Six Flags Marine World is smack dab in the middle of the city. Not downtown like Elitch Gardens or on the boardwalk like Morey's Pier, it's smack dab.

Problem? I'm lead to believe that Six Flags didn't read the fine print, but the challenge Six Flags has is that Marine World is not fully in their posession. The city still owns and runs most fo the park and is nto ready to hand it over because of how much the benefit from it(also, the mayor sure does enjoy the revenues CHA CHING, there's no way he is giving it up) The park has the right to build anything up to 200 feet wit hthee city's approval. The park also can only build up to 150 feet in the front of the park. The deeper you go into the park, the lower you can build, which is why all the big guys are up in front. This is also why Medusa's layout had to be tighter and the lift is slanted towards the front of the park, if it went straight up then it would only be able to reach 90-105 feet.

Six Flags basically built by themselves like they do in most of their parks, but this park is like most of their parks. It's thecitie's parks, and becuase they did not get full approval, then its gotta' go down.

Also, I believe the town probably thought it was 150 feet in the beginning, but it was really 180 feet.

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Lake Compounce-So Fresh and So Clean Clean

*** This post was edited by Vertigo on 5/11/2002. ***

Thats just like SFA cannot build anything over 200ft. because Andrews AirForce Base is just a short distance from the park. Planes fly over the park everyday, and they are sometimes very low.

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So...you can't handle a rollercoaster huh? Well...you ARE the Weakest Link! Goodbye!
Number 1 Batwing Fan!

ApolloAndy's avatar

The angle is probably so low because the spike needs room for a full twist and then a train's worth of flat track for the turnaround, but it still must be short enough for whatever reason. My question is: will it make it all the way through the twist on the first launch?
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AC?, RB?, MF?, DD?, PR? Who can keep track of it all?

Vertigo said:

Why, because unlike any other park, Six Flags Marine World is smack dab in the middle of the city.

Well, I wouldn't exactly call it "smack dab" in the middle of the city. It's kind of tucked away in its own little valley. Vallejo isn't much of a city to begin with, just a ghetto suburb, literally (it's one of the Bay Area hip hop hotbeds). In fact the much maligned Crest Side district is right around the corner. It's certainly not a high rent area by any means.


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