Uploading files with downloaded objects.

kpjb's avatar
I've made some saved games and scenarios with downloaded objects (Pepsi machines, working Dippin' Dots stalls, etc.)

If I upload these files to CBGames, will the new objects follow, or will others get an error unless they download and install the new object files themselves?

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Come on, fhqwgads!

You need to make sure when you save the game, that you have the export scenery option checked. When someone opens the file for the first time, it will install the object into their object folder automatically.

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Eastcoaster Field of 64

What exactly do you mean by "Working Dippin' Dots stalls?"

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If at first don't succeed, find out if the loser gets anything.

Someone created a dippin dots stall for the game.

More than likely they just used the object editor to change the look of the ice cream cone stall that's already iin the game.

kpjb's avatar
So for saved games, you export scenery... can you do the same for scenarios? I'd like to upload a couple more, but I'll go back and remove the objects if it's going to give people trouble.

Yeah, the Dippin' Dots stall sells regular Ice Cream, like the "Fruity Ices" stall in the game does. Also, there's an Icee stall that sells both Ice Cream and Soft Drinks.

Speaking of which, that's always been a little peeve of mine about the game. Why can't they sell drinks at all of the refreshment stands? I understand separate stalls for specialty items: fruit drinks, fresh lemonade, etc. But why shouldn't the pizza and burger stalls, for example, sell soft drinks, too?

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Come on, fhqwgads!

It will work with scenarios also. I know it works for scenery, but I don't think it does for custom rides or shops, like the Dippin' Dots stall.

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Eastcoaster

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