Underground tunnels

Sunday, June 21, 2009 1:23 PM
LostKause's avatar

I just got No Limits recently (very late in the game lol) and I have been working on a nice mine coaster. It's very close ot being finished. I have only one huge problem...

I have a tunnel that goes underground. The problem is that the coaster runs into and right through the land. It doesn't look nice. I just want a simple underground tunnel. Is it possible or will I have to fix the land to be under the tunnel?

If anyone views the No Limits forum anymore, please help.


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Monday, June 22, 2009 3:48 AM
DantheCoasterman's avatar

I'm pretty sure I'm the only one...lol

But underground tunnels have to be made using 3D's, which are made using an object creator. I have no idea how to do that, though. Your best bet is to download a coaster that uses a fog 3D, and place that inside your tunnel so that no one can see that the train crashes right into the ground.

It has been confirmed that underground tunnels will be included in NL2, though!


-Daniel

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Monday, June 22, 2009 5:55 PM
Acoustic Viscosity's avatar

I still read the NL threads if I catch them in the Recent category.

It is correct, there is no way to "dig" a tunnel in NL like you can in RCT. Like Dan said, you have to create a 3D object with another modeling program, then import that into your NoLimits track. And it's an illusion you're creating with the 3D object as you still can't actually create a completely "underground" tunnel. Essentially what you do is sculpt a trench in your coaster's terrain, then you layer a mesh over the top that has the same texture as the terrain, leaving a hole at both ends of the trench to enter and exit the tunnel. The mesh covering is what you create with the 3D program, but you can also include walls and a floor (and even a ceiling if you wanted) and texture them to look like rock walls or concrete walls or whatever you want.

I have never made one myself (haven't felt the need for that much detail in my creations), but between studying tunnels other people have made and my CAD background, that is what I have determined.


AV Matt
Long live the Big Bad Wolf

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Tuesday, June 23, 2009 12:51 AM
LostKause's avatar

Thanks a lot, guys! It's nice to know that some people still play. Underground tunnels sound a little bit too complicated and time consuming for me, so I'll figure out a way to keep the coasters above ground.

Last edited by LostKause, Tuesday, June 23, 2009 11:00 PM
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Tuesday, June 23, 2009 7:37 AM
Acoustic Viscosity's avatar

Or just make the track dive into the ground like I do. :)


AV Matt
Long live the Big Bad Wolf

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