You can create coasters over 600 ft high in this game, reaching over 120 mph and pulling over 20 g's
Now I know you can't ride a ride like that in the real world, but what the hey, it's for fun.
I bought mine at a local Best Buy in Greenwood, IN
More Info Here:
http://www.ultimateridegame.com/index3.asp
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TrBiggar said:
"Hit" depends on what your looking for. I myself and about 1/2 the other people on this site are looking for realistic physics and not-cartoony crap graphics. I'm sure for the people who enjoy fantasy games, and fantasy stuff, this game is great, but I think each individual person should decide for him/herself
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Hey, SFGAm management, can I buy a couple cages of Sky Whirl?
Abosulutely right, I myself want to built something somewhat realated to real life. Also "Ultimate Ride" doesn't sound to chanlenging to me. I playes it and thought it was ok but not realistic and true to life. I'll stick with rct.
*** This post was edited by SFGAMDie HARD on 9/28/2001. ***
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"Ooo. They have the Internet on computers now."
-Homer Simpson
It's really cool to think about on "fantasy" terms. And do keep in mind, some of today's wildest and newest type of rides were unheard of just 5 years ago.
It's all got to start somewhere:)
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You are the Weakest Link, Goodbye.
Alan Jacyszyn
it's hard to compare it with rct because they each have different basis
it is better than rct in some ways
you can change the banking of the track, even the loops
the graphics are far superior and views are all in 3D
more space to build
you can ride it
you don't have to worry about money, time, or park problems
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Jeff - Webmaster/Admin - CoasterBuzz.com
"From the global village... in the age of communication!"
Watch the grass grow!
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http://coolforce.cjb.net - The Most Important Internet Web Site... EVER.
"This is a phase blaster. It has two settings: stun, and kill. It would be best not to confuse them."
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