I think it has a lot to do with the pacing of the tunnels. If there are too many, they'll just be boring. If there are well placed tunnels on certain drops, or turns, etc...it will raise the excitement considerably. I built an awesome inverted that never really rises much above the ground...it just flies through tunnels and trenches and such...it's great! Anyway, I just build coasters the way that I think would be really fun, without being too intense (for the game's sake.) Almost always, this gives me a coaster with less than 10 intensity and greater than 7.5 excitement.
Jman
*** This post was edited by Jman on 6/1/2001. ***
*** This post was edited by Jman on 6/1/2001. ***