# TTD Thoughts and Strategies

Tuesday, May 6, 2003 5:24 PM
I hope to hit CP this friday if the weather looks good and I had a bunch of questions for everyone to discuss.

First, what will be the best entrance to use with Joe Cool to get to the ride first. It was disheartening to read a trip review where someone got in at 9 with the Joe Cool to find a 2 hour line. Should a person skip the line and just get a FreeWay stamp instead? When does the FreeWay booth open? How long do you think until they are all handed out?

Second, Friday is supposed to be ERT for the Joe Cool members at 8:30. If the ride has a 4 hour line and the park closes at 8 will they shut off the line early so the ERT can happen?

Has anybody heard anything about the ride going back to the original 16 seat configuration?

Has anyone done the math and seen how TTD compares to a real Drag Car? What is the length of the acceleration area? For instance, a normal drag car in the quarter mile that hits the traps at 120mph would do an aproximate 11 second quarter mile(pretty fast). I am curious to see what TTD does when corrected for the length of the acceleration area.

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I can't be bargained with, I can't be reasoned with, I don't feel pity or remorse or fear and I will not stop EVER until I have ridden them all.

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Tuesday, May 6, 2003 5:58 PM
TTD's track length is 2800 feet, so the track breakdown is approximatly...

1000 ft launch, 400 ft up, 400 ft down, 1000 ft breaks

TTD goes approx 1000 feet in 4 seconds at 120 MPH. A real NHRA top fuel dragster will go 1320 feet (1/4 mi) in 4.5 seconds at 325 MPH on a good pass.

Needless to say, TTD's launch will be awesome, but will nowhere compare to a real top fuel dragster.

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Tuesday, May 6, 2003 6:15 PM
T-W-I-S-T-E-R pretty much has it right.

Although im not sure the length in feet of the quarter mile, a dragster car usually covers the entire length in 4-6 seconds.

The only real difference between the real dragsters and TTD is the acceleration. A real dragster reaches what TTD reaches in about 1 second, whereas TTD takes 4.

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G-Forces: The only positive addiction out there!
CoasterCount: 42
*** This post was edited by coasterdude04 5/6/2003 10:17:51 PM ***

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Tuesday, May 6, 2003 6:20 PM
Yes but real dragsters do not take you up at a vertical angle 400 ft into the air and then take you straight down at that same vertical angle, at least they dont in a way that has you living at the end of the ride ;)

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Summer 03-CP, HP, Canobie, SFNE, SFWOA, and SFGAm.

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Tuesday, May 6, 2003 7:24 PM
Indy, I have no idea about the ERT. I imagine the GP queue will close, but Joe Cool members will be able to go to the end of that line after 8:30pm.

And don't judge Friday to this past Sunday. As others have mentioned, there were significant gaps between some launches -- and the first few trains went to the Red Cross auction and other VIPs.

You should definitely get on much earlier on Friday.

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Tuesday, May 6, 2003 7:39 PM

coasterdude04 said:

Although im not sure the length in feet of the quarter mile, a dragster car usually covers the entire length in 4-6 seconds.

1 mile = 5,280 feet
1/4 mile = 1,320 feet

Dragster's launch seems to be right around 7 seconds from the time the car drops back into the launch sled until the launch sled slams to a stop at the end of the launch track.

Hmmm...I wonder how long that launch track is...

--Dave Althoff, Jr.

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Tuesday, May 6, 2003 7:58 PM

Well Here is my stratagey. As early as possible get to the park. If you are a Joe Cool get in the park a 9:00 AND RUN. run harder and faster than you have ever done before. If you're still in a 2 hour line grease a few palms with a 20\$ to a ride op. (works at SFGAm occasionally). And if that doesn't work then JUST WAIT!!!
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You can't fight in Here. This is the War room.
-Stanly Kubricks Dr. Strangelove Or how i learned how to stop worrying and love the bomb.
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Wednesday, May 7, 2003 8:18 AM
So we know how to get one ride on it- just get there early and run for it. But how would one go about riding it more than once in a day?

I would imagine that if you went on it when the park opens, by the time you wait and get on the ride, the line would be incredibly long. So that wouldn't work.

What if you got in line just before the park closes? Do they close the line off early, or will they let everyone in line ride? If they let everyone ride, I would say that would be the best strategy for a second ride.

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The Trip: CP, SFWoA, PKI, KW, HW, IB, SFGAm, MiA and LeSourdsville too.
8 Days- 10 parks. May 2003

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Wednesday, May 7, 2003 9:41 AM
The track distance for the launch has to be less than 1,000 feet. Ignoring the insignificant amount of track on the turnaround, the trains move out of the station at least two train lengths to the launch spot. Also, the launch stops, from what it looks like, before the track begins curving upwards (and from the vids, it looks like it doesn't even take the full 4 seconds). I can't imagine the launch run is much more than 700 feet. Still nothing like a real top fuel dragster, but mightily impressive nonetheless.

Anyone know how its launch compares to an aircraft carrier's? I would imagine that Hypersonic is closer, but I don't have any stats on a carrier's catapult.

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Wednesday, May 7, 2003 9:44 AM
Matt, you can always jump in line right before the park closes and then get on the ride itself at like 3:00 in the morning :)

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Summer 03-CP, HP, Canobie, SFNE, SFWOA, and SFGAm.

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Wednesday, May 7, 2003 10:36 AM
Sounds like a plan to me... ;) I'll be at CP for two days next week, and I think thats what I'll do for TTD. One when the park opens, one at closing. 4 rides isn't so bad.

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The Trip: CP, SFWoA, PKI, KW, HW, IB, SFGAm, MiA and LeSourdsville too.
8 Days- 10 parks. May 2003

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Wednesday, May 7, 2003 11:47 AM
Go in the entrance by the Magnum (Soak City). It's the closest to TTD.
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Wednesday, May 7, 2003 11:49 AM
They open all the entrances at once, right?
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Wednesday, May 7, 2003 1:18 PM
Isnt the beach entrance closer?

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Summer 03-CP, HP, Canobie, SFNE, SFWOA, and SFGAm.

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Wednesday, May 7, 2003 1:26 PM

well a freeway pass is good. but at the ACE no coaster con the Cedar Point PR rep handed out these immidiate boarding passes good on all CP rides. But i think that to get more than one ride on it you'll just have to wait
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You can't fight in here: This is the war room! Dr.strangelove or How i learned how to stop worrying and love the bomb
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Wednesday, May 7, 2003 2:16 PM
The entrance is right acoss from the Corkscrew so use the Soak City entrance, even if that entrance opens a little later you ill still beet the people at the front. I got in line at 7:58pm on sudany and walked off at about 11:25, the entrance op said 5-6 hours but even with a 25min downtime they beat that. CP doent close lines early ever.
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Wednesday, May 7, 2003 3:09 PM
Does TTD have a fast pass like Millenium Force did last year? And does Millenium Force and Wicked Twister still have these?
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Wednesday, May 7, 2003 3:52 PM
TTD is set up for FreeWay, but it wasn't used on opening day.

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CBClub member #30 and #364 (renewal)

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Wednesday, May 7, 2003 4:34 PM
Also MF, Magnum, Raptor, Mantis, and WT will have FreeWay and youll be able to get two stamps, except you can not get two stamps on the same day for TTD or MF (ie. no TTD and TTD stamp and no MF and MF stamp, you can have a TTD and MF stamp for the same day, anyother combo, or two for the same coaster as long as its not MF or TTD).

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Summer 03-CP, HP, Canobie, SFNE, SFWOA, and SFGAm.

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Wednesday, May 7, 2003 5:56 PM
Is anyone on track, or have an understanding of distance and would be able to tell me how far the dash to ttd is from the rope?

1 mile = 1600m

.25mile = 400m

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