Well, now the land tool also performs another handyman job.
Find a spot of puke or trash on your paths. Open the land tool and set it to a land type other then the one that currently has trash on it. (Like if the path is on grass set it to dirt). Then click on the square with the puke/trash. It will vanish.
You can also clean up multiple squares at once by making the land tool bigger.
This "cheat" costs money, but if you have a lot of puke/trash to get rid of fast it can be helpful.
For standard grey pathway, you'll get a $10 credit for deleting it, then spend $12 to rebuild - total cost $2 (more if you need to replace a bench or light - but still cheaper than the land tool.)
Good find though.
I never really have a problem with dirty parks - just use handymen and never have them patrol more than 6 "squares" (the 5x5's the you set) - as long as your pathways make even remote sense, they'll more than handle it.
EDIT - and I never understood why anyone worries about mowing the grass. It doesn't affect the park in any way other than looks. Screw it, I have better stuff to do.
*** Edited 1/15/2004 6:30:54 PM UTC by Lord Gonchar***
I never even thought of replacing the paths. Duh. Now I'm going to have to start playing again.
Thanks,
DMC
Thanks,
DMC
I think being female, I have a big thing on "cleanliness" in my parks. I'm always getting awards for tidiness and best restroom facilities
Too bad I can't build a freaking coaster.
I'd rather die living than live like I'm dead
Does the land tool trick work on RCT2..or is it just for RCT1? if it works on RCT2 then it just may prove to be a life saver for one of my parks which has a rating of only 545 due to so much puke/trash build up.
I've tried using the delete then rebuild option but when working with large paths(ie midway sized & not just two or three squares wide)it just doesn't seem to make a dent in the problem.
Anyone care to pass one of these problem parks my way?
The most annoying thing about the expansions for RCT2 is that their scenarios mostly have wide paths. I end up spending the first few months of those scenarios by deleting paths so that my guests and staff won't get lost.
My technique for keeping the park clean is that I hire 2 handymen (4 if it is a no money scenario) to wander freely. I then assign 5 blocks to each handyman. If it does not work out very well I may assign six so that I won't have to hire another to cover the last block.
The problem that I see with the slave method was mentioned above, too much micro management. That was the reason why I only played Sim Theme Park for a couple of days. You end up spending all day just looking for potential problems and trying to fix them. That's just annoying.
As long as you understand how the AI of the game works, which is not very complicated, you can make all kinds of crazy path layouts that will still work well. As for other trash control methods, I use maybe 1 first aid station per whole park, and often forget to put down many garbage cans, and I still get 999 ratings just fine. A long as your handymen are zoned in reasonable areas, they will take care of everything.
The problem I've found using the land tool trick is this:no sooner do you fix a trouble spot then it just gets filled with trash/puke again...I think the best option is to just assign multiple handymen to each & every square inch of land occupied by footpaths,sure you'll still have a bit of micromaanagement to perform with this method but not as much as with the slave method described above.
If they ever make another RCT game(RCT3) I'd like to see a disable trash/puke feature in the options menu because having to deal with that problem constantly really takes alot of the fun out of playing the game & justbeing able to sit back & watch your park run.
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