Trains wont move...

I built a pretty monstrous hyper-dueling coaster in RCT2 with numerous block brakes. It gives me the option of having up to 7 trains , but when I select more than 4 trains , they dont move..... If I choose 5 , 6 or 7 trains and then test , all the trains show up on the track, but just sit there.... I figured if there wasnt enough room for the trains to run without crashing , then they wouldnt show up at all..

Any ideas?

Specs on the ride:

Excitement Rating: 7.85 (Very High)

Intensity Rating: 6.55 (High)

Nausea Rating: 3.62 (Medium)

Max Speed: 81mph

Average Speed: 19mph

Ride Time: 3min:12secs

Ride Length: 7,317ft

Max Positive Vertical G's: 3.15g

Max Negative Vertical G's: -1.05g

Max Lateral G's: 1.72g

Total 'air' Time: 11.43secs

Highest Drop Height: 190ft

Do you have helper lifts anywhere on the track...if so that is probably why the trains won't move or you have the block brakes set up wrong!!!
Lord Gonchar's avatar
I'm assuming the dueler is one big loop containing both sides (a mobius), correct?

If so this is hard to explain.

RCT is loopy sometimes when it puts trains on the track. It'll load them unevenly. (4 on one side, 2 on the other or something similar) When you click the button to sync the stations, you end up with weird combos of filled blocks.

Pick 6 trains and let one train go before you enable the synced station. If that doesn't work, let 2 trains go before you sync the stations. If that doesn't work let 3 trains go - etc, etc.

I'm not sure of the exact number off hand and design can have an effect on how many to let go.

Just keep trying a different number of trains dispatching before you click the 'sync stations' button and eventually it should run correctly.

If it's not a mobius design and is actually 2 different coasters set up to race/duel, then I have no idea.

*** Edited 10/26/2004 3:13:59 PM UTC by Lord Gonchar***


It isn't a mobius design , they are seperate mirrored tracks. I got it figured out though. I had accidentaly set a block brake right after the first lift hill. Once that was removed all was well. Turns out 5 trains is all this design can really handle without having long waits on the blocks.

BTW , i have never heard of a mobius design. Where can I see some examples of them?

And thanks all for your help , it jumped my excitement rating up to 8.35!

Lord Gonchar's avatar
Mobius coasters:

In RCT - Trinity, Badlands, Sonic Tangle

In real life - Racer, Montana Rusa, Grand National

All mobius coasters. One continuous track that races and/or duels.


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