Any ideas?
Specs on the ride:
Excitement Rating: 7.85 (Very High)
Intensity Rating: 6.55 (High)
Nausea Rating: 3.62 (Medium)
Max Speed: 81mph
Average Speed: 19mph
Ride Time: 3min:12secs
Ride Length: 7,317ft
Max Positive Vertical G's: 3.15g
Max Negative Vertical G's: -1.05g
Max Lateral G's: 1.72g
Total 'air' Time: 11.43secs
Highest Drop Height: 190ft
If so this is hard to explain.
RCT is loopy sometimes when it puts trains on the track. It'll load them unevenly. (4 on one side, 2 on the other or something similar) When you click the button to sync the stations, you end up with weird combos of filled blocks.
Pick 6 trains and let one train go before you enable the synced station. If that doesn't work, let 2 trains go before you sync the stations. If that doesn't work let 3 trains go - etc, etc.
I'm not sure of the exact number off hand and design can have an effect on how many to let go.
Just keep trying a different number of trains dispatching before you click the 'sync stations' button and eventually it should run correctly.
If it's not a mobius design and is actually 2 different coasters set up to race/duel, then I have no idea.
*** Edited 10/26/2004 3:13:59 PM UTC by Lord Gonchar***
BTW , i have never heard of a mobius design. Where can I see some examples of them?
And thanks all for your help , it jumped my excitement rating up to 8.35!
In RCT - Trinity, Badlands, Sonic Tangle
In real life - Racer, Montana Rusa, Grand National
All mobius coasters. One continuous track that races and/or duels.
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