Towers in RCT3.

Tuesday, July 2, 2019 5:41 PM
Timber-Rider's avatar

Hi. Just wondering if anyone else has a problem with guests not getting off the tower rides. They do for a while, but then they stay on, and don't get off unless you close the ride or rebuild it. Makes them unhappy, hungry, and needing to use the bathroom

This happens on the viewing towers and the drop rides. Is there a solution to this? Curious.

I didn't do it! I swear!!

Tuesday, July 2, 2019 7:12 PM

Perhaps if you build the Tower Ride mid-Timbers it will solve the issue.

Wednesday, July 3, 2019 12:05 AM

BrettV said:

Perhaps if you build the Tower Ride mid-Timbers it will solve the issue.

I wonder if anyone has advice that might actually be helpful.

Wednesday, July 3, 2019 1:34 AM
bjames's avatar

^Doubtful. I didn't even know people still played this, what with the far superior Planet Coaster available for almost three years now.

You might have better luck asking on the rct3 subreddit or some other website dedicated to the game. If there are any.

"The term is 'amusement park.' An old Earth name for a place where people could go to see and do all sorts of fascinating things." -Spock, Stardate 3025

Wednesday, July 3, 2019 9:06 AM

I can help, as I remember this problem from when I used to play. And the solution was to close the ride and re-open. I found by doing this that the stuck passengers would exit in one big lump and their moods would improve. Some actually get back in line, the dummasses. Also it helped to close the ride and “reconstruct” by adding or removing a section or changing the position of the entrance structure. That seemed to trick the system into thinking it was a new ride and reliability went up for a bit.

Comments/complaints from passengers would pop up as a clue, but the biggest downside would be having to frequently check the tower ride to make sure it was running a proper complete cycle and the entrance queue wasn’t crammed full of unhappy patrons.

Last edited by RCMAC, Wednesday, July 3, 2019 9:10 AM

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