At GAdv. the other day, I was hearing a lot of people whom I assumed were GP saying that S:UF was okay, mostly because Nitro was much better. In other words, it was a good ride, but because Nitro was better and had been around for 2 years, they weren't all that impressed.
What are parks to do about something like this, aside from going the way of CP and shelling out $25m to top themselves? I mean, unless GAdv. got a 4D, or something really f'n tall, not much else would wow their guests.
I suppose customer service/capacity could use work, and a couple Huss giants never hurt anyone, but how do you top Nitro?
This also applies to SFNE's choice to put in B:DK, which definitely hides in S:RoS's shadow, and MM's instalation of Scream. SFGAm. also seems to be running out of new coasters to put in.
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff
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Colossus [1]
Nemesis: Inferno [6]
Tear it down and let Intamin rebuild it
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Shop @ www.countypaintball.com "Paintball should be fun, not expensive"
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Scooby High Score: 1830 as of May 3!
Steelraptor, that coaster wont be coming to GrAdv anytime soon with Medusa being so similar.
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Shop @ www.countypaintball.com "Paintball should be fun, not expensive"
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If at first don't succeed, find out if the loser gets anything.
You build coasters to hopefully *compliment* each other, not to nessessarily outdo than what you built before. Besides, unless your willing to speak for the *millions* of SFGAdv vistors, you can't possibly think *everyone* will like the same coasters anyway.
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Tease Alert!
*Something* wicked this way comes...to the west coast in 2004!
Anyhoot, Andy brings up a good point -- how DO you top such awesome rides? I'd have to agree with the poster that says you don't really have to TOP them, but they do need to be exciting. I mean when we go to parks we don't just ride our favorite coaster over and over and not ride anything else (well, most of the time). We want to sample everything the park has to offer.
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Top Thrill Dragster -- The most intense, unbelievable, and spectacular fifteen seconds on any coaster, anywhere, ever.
GrAdv already has a wide array of coasters, what else could top Nitro
Stand-ups seem like a passing fade to me and only a record breaker would seem to top it.
4-d, still too unreliable as far as we know,
Woodies dont seem to tickle the gp's fancy like they used to
I dont think an impulse could top Nitro. May look as its too short and just goes back and forth.
Rocket coaster. I cant see GrAdv adding another launching coaster soon, but a 200+ft tophat might be an answer.
These are my opinions and I tried looking at them in a gp kinda light and if GrAdv would add them anytime soon. 4-d and rocket coasters are defintely crowd pleasers, but who knows if they will be added anytime soon. Personally I love flyers and it tops Nitro for me, heck I not hoping for a coaster in 2004/2005 but rather a acrophobia clone or S&S tower complex.
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Shop @ www.countypaintball.com "Paintball should be fun, not expensive"
*** This post was edited by Sugart 5/25/2003 10:44:11 PM ***
S:UF definitely complements all the other rides in the park, but I could tell from overhearing GP that word of mouth will not be as great for S:UF solely because it's "not as good as Nitro/S:RoS/whatever amazing ride." It's hard for such parks to market and hype such a ride when it's across the park from something that (from my eavesdropping) GP still think is better, even two years later.
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff
*** This post was edited by ApolloAndy 5/25/2003 10:53:30 PM ***
P.S i am not saying the more money that is spent the better the ride. Its just big things are more attractive and marketable.
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Shop @ www.countypaintball.com "Paintball should be fun, not expensive"
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Coaster count:41
top3 wood:Boulder Dash, Wildcat, Thunderhawk
top3 steel: Steel Force, Nitro, S:ROS@ SFNE
-'Playa
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The CPlaya 100--6 days, 9 parks, 47 coasters, 2037 miles and a winner.....LoCoSuMo.
Of course you have to keep things exciting, but that's a *very* relative term. I think we're all too spoiled by what CP is doing, but I consider that park a freak of nature.
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Tease Alert!
*Something* wicked this way comes...to the west coast in 2004!
*** This post was edited by DWeaver 5/26/2003 12:57:49 AM ***
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