For years at Six Flags Discovery Kingdom, their Top Spin (Voodoo) has been in operation. It has always had the same crappy program. I would even go so far to say that the Voodoo's program ruins the ride.
So what does the program do? Takes you towards the top, locks the brakes, tilts and releases brakes giving 2-3 flips. The fun part is next. For the rest of the entire cycle, the ride cycles round and round, forward and backward, but no flips - no brakes. And for the finale, the carriage puts on the brakes while at the top, and lowers riders head first towards the non-existent water fountains. But the brakes release fairly early, so there is not much hang time.
Yesterday I took a trip out the California's Great America. I haven't been there since they added Firefall (original Top Spin, same as Voodoo).
When I approach the ride, the first thing I notice is how great the ride looks. Nice bright orange color, big water area in front of ride, wooden walking platforms, and the giant volcanoes behind ride. The volcanoes both shoot a good amount of fire towards the beginning of every cycle. There are even more fire effects in front of the ride on the water. Plenty of hidden speakers playing jungle-type music. The park really went all out.
What I feared was about to come true... The ride program is almost identical to Voodoo's! There are water fountains, but none get riders wet.
So after the operators let in 40 riders, make sure everyone takes their flip-flops off, all loose articles put away or put in zippered bags below seats, lower restraints, move stepping stools away from both sides of ride, swivel fences away from both sides of ride, then finally start the ride, it only lasts over a minute long!
Anyone know the reason for these poor ride programs? I can understand not wanting to make riders too sick/dizzy, but I think most people can handle more than 2-3 flips. *** Edited 6/3/2008 9:00:56 PM UTC by Scottt***
I can't tell you the reason, but I will definately back up your story about Discovery Kingdom's Voodoo. The program sucks.
I'm not a big flatride fan, but I discovered that I love TopSpis while at the Orange County Fair. The rides were owned by RCS, and their TopSpin program rocks. It just made me laugh uncontrobally it was so fun. Tried Voodoo when I was there, what a yawnfest.
I suspect the reason the water was not on at Great America during your recent trip is that it's too early in the season and the weather isn't conducive to soaking riders. I was at Knotts over the weekend and Riptide's water effects (as well as the waterfalls on their rapids ride) were turned off for the same reason.
Flips are dependent upon weight. The two are the same program, and a lame program at that. This actually seems to be the most popular program for huss top spins that ive seen from my journeys. I am not sure why parks use this program. It seems to be more of the ride swinging back and forth to prepare for whats next then actually doing any thrilling.
King Chaos SFGAm http://youtube.com/watch?v=ILCU782gms8 Funny to note that the person recording speaks of how lame the program is, although she believes the one before that was better, which they were the same.
I rather talk about my favorite Top Spin Programs first than be dragged down in depression of the bad ones. The ones overseas are generally more intense. Double Rock Spin at Everland is my all time favorite with the multiple mind blurring spins. The one at Seouland closely follows it.
In the US the Strates Shows and Astroland portable manual models are the best I've been on. At Astroland they had to disrupt the ride to unload the girl for basically all the back and forth mild, hesitant swinging that's generally lame and commonplace on all the other park models. I think Hangtime at Dorney had a better program at one time. The only advantage I see left with is I see cute girls on the ride. Now it has generally the same lame program Twister @ SFGADV, Texas Twister @ GL, Voodoo @ SFDK, the model @ SFNE. I ranked Voodoo the worst because with a name like that I expected a lot more. The two Tomb Raiders I did were middle of the pack fun for me. http://youtube.com/watch?v=hfZZntNTaOw&feature=related I would at least want a run like this. *** Edited 6/4/2008 2:30:04 AM UTC by CHILLERLC1*** *** Edited 6/4/2008 2:46:17 AM UTC by CHILLERLC1***
I once rode a TopSpin/HangTime/Voodoo type ride at the Bloomsburg Fair that would flip you six times in a row, tilt the entire platform, and then flip you backwards seven or eight times in a row. They'd also hang you upside down for an entire rotation or two. It was the best. When Dorney got HangTime, I thought it would be the same thing, especially when I heard the program would be random. However, as is the case with many Dorney rides, they dumbed it down and hence, the same program as everywhere else. If you ever want to experience a crazy TopSpin program, hit Bloomsburg Fair, a ride called Flippin' Out.
As far as Top Spins, the best one I have been on is Kings Dominion's Firefall/Crypt. The cycle is fun, but not too intense. The fire and water effects are great, and the soundtrack just makes it complete. It also helps that Volcano:The Blast Coaster is just steps away!
Unfortunately if you hit the Bloomsburg fair these days you will not find "Flippin' Out"... unless you see my reaction of the midway. Reitoffers used to bring their one-of-a-kind "european" fair rides. The big dissapointment was a couple years ago when they stopped bringing the Chance "Gentle Giant" wheen in favor of the Century Wheel. The giant wheel was a fair icon, and was the signal for the midway to begin and end operations for the day. Now there are more "family" rides, nothing like the days of Flippin Out, See Sturm Bahn, and Tango.