So what does the program do? Takes you towards the top, locks the brakes, tilts and releases brakes giving 2-3 flips. The fun part is next. For the rest of the entire cycle, the ride cycles round and round, forward and backward, but no flips - no brakes. And for the finale, the carriage puts on the brakes while at the top, and lowers riders head first towards the non-existent water fountains. But the brakes release fairly early, so there is not much hang time.
link to entire ride cycle - http://youtube.com/watch?v=pXAJaaXBM28
Here comes the point of this post.
Yesterday I took a trip out the California's Great America. I haven't been there since they added Firefall (original Top Spin, same as Voodoo).
When I approach the ride, the first thing I notice is how great the ride looks. Nice bright orange color, big water area in front of ride, wooden walking platforms, and the giant volcanoes behind ride. The volcanoes both shoot a good amount of fire towards the beginning of every cycle. There are even more fire effects in front of the ride on the water. Plenty of hidden speakers playing jungle-type music. The park really went all out.
What I feared was about to come true...
The ride program is almost identical to Voodoo's! There are water fountains, but none get riders wet.
So after the operators let in 40 riders, make sure everyone takes their flip-flops off, all loose articles put away or put in zippered bags below seats, lower restraints, move stepping stools away from both sides of ride, swivel fences away from both sides of ride, then finally start the ride, it only lasts over a minute long!
Anyone know the reason for these poor ride programs? I can understand not wanting to make riders too sick/dizzy, but I think most people can handle more than 2-3 flips. *** Edited 6/3/2008 9:00:56 PM UTC by Scottt***
I'm not a big flatride fan, but I discovered that I love TopSpis while at the Orange County Fair. The rides were owned by RCS, and their TopSpin program rocks. It just made me laugh uncontrobally it was so fun. Tried Voodoo when I was there, what a yawnfest.
Pass da' sizzrup, bro!
"Heavily medicated for your safety!"
King Chaos SFGAm
Funny to note that the person recording speaks of how lame the program is, although she believes the one before that was better, which they were the same.
King Kahuna Kennywood(same prgoram)
Thunder Hawk Worlds of Fun(Slightly different program)
Twister SFNE (Same Program)
Twister SFGAd (Different program)
Twister Darien Lake (Similar Program)
Der Twister SFFT (same program)
Hang Time Dorney (Same as SFGAd)
Top Spin Astroland (different program)
Thats it for all the same top spins in the US Astrolands looks to be the most fun to me...
"The examined life is no picnic", "but the unexamined life is a life not worth living"Robert Fulgham and The Golden Girls
In the US the Strates Shows and Astroland portable manual models are the best I've been on. At Astroland they had to disrupt the ride to unload the girl for basically all the back and forth mild, hesitant swinging that's generally lame and commonplace on all the other park models. I think Hangtime at Dorney had a better program at one time. The only advantage I see left with is I see cute girls on the ride. Now it has generally the same lame program Twister @ SFGADV, Texas Twister @ GL, Voodoo @ SFDK, the model @ SFNE. I ranked Voodoo the worst because with a name like that I expected a lot more. The two Tomb Raiders I did were middle of the pack fun for me.
I would at least want a run like this. *** Edited 6/4/2008 2:30:04 AM UTC by CHILLERLC1*** *** Edited 6/4/2008 2:46:17 AM UTC by CHILLERLC1***
"Look at us spinning out in the madness of a roller coaster" - Dave Matthews Band
Its sad when your best friend asks you the exact running time of a ride. Good thing I didnt know.
Unfortunately if you hit the Bloomsburg fair these days you will not find "Flippin' Out"... unless you see my reaction of the midway. Reitoffers used to bring their one-of-a-kind "european" fair rides. The big dissapointment was a couple years ago when they stopped bringing the Chance "Gentle Giant" wheen in favor of the Century Wheel. The giant wheel was a fair icon, and was the signal for the midway to begin and end operations for the day. Now there are more "family" rides, nothing like the days of Flippin Out, See Sturm Bahn, and Tango.
No I don't have a kid, but I still want to ride!
2017 Trips: WDW, Dollywood, Cedar Point, KI, SDC, BGW, BGT, SWO, Universal Orlando
The ride was manually controlled and for our cycle, the operator flipped us exactly 100 times in a row (no kidding, I counted). It was even a bit much for me.
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