too many cars

Steve White

Saturday, February 23, 2002 5:07 PM
has anyone ever ran into a problem where it says unable to create enough vehicles?  i tried to reopen a stuck side-fricition coaster and it said that
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73 coasters and counting... I'm only 15 too.
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BATWING FAN SFA

Saturday, February 23, 2002 5:12 PM
How many coasters and other tracked rides have you got in your park?,also how many trains or cars does each one run?
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Steve White

Saturday, February 23, 2002 5:24 PM
umm... I can't count that high I dont think

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73 coasters and counting... I'm only 15 too.

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TrBiggar

Saturday, February 23, 2002 8:24 PM
I don't know for sure, but I bet it's that you reached the maximum number of sprites you can have. I had that happen to me once in Megaworld Park. It's probably directly related to the ammount of RAM you have, but I don't know for sure.

A way to fix it would be close your park, have around 100-200 guests leave, then open the ride. That should give you enough memory or whatever to create the sprites for the ride, and you can build a couple new coasters, too.

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I still have no signature.

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BATWING FAN SFA

Sunday, February 24, 2002 6:50 PM
When you run out of sprites to create any further items that require animation wouldn't the game automatically stop generating additional peeps that are trying to enter the park?For example,let's say you've got 50 or so mechanics in your park and you try to hire one more you would just get a message reading "cannot hire anymore staff too many in game".
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TrBiggar

Sunday, February 24, 2002 8:15 PM
BW FAN SFA, yes, it does do that. But as soon as a guest leaves, it opens up exactly one sprite spot. If you are fast enough, you might be able to open a single-car ride, or hire a single employee. Unfortunatly, the game will more than likely generate a new random peep to enter the park.
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I still have no signature.
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Madhollander

Monday, February 25, 2002 1:01 PM
remove bushes, balloon stalls, clean up rubbish as fast as possible, that gives some sprites so you will be able to open the ride
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