Tips on FastLane at SFGAm?

Tuesday, October 4, 2005 4:19 PM
I'm making a one-day trip to ChiTown just for Great America and I want to make the most of it. I have a SF season pass, but I doubt I'll get another chance at Gurnee for a long time to come. I've done some searching and found that the FastLane system there is not the QBot system, rather some sort of ticket system. The only advice I've really been able to find is not to waste them on high capacity rides like Raging Bull, but I don't quite understand their use.

Does each rider need a FastLane ticket per ride? Does each ticket amount to an exit ramp entry, or is there the typical FastLane entrance into each ride? Is this something I should even worry about for a mid-October Saturday?

I know I can count on getting good advice here.

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Tuesday, October 4, 2005 4:34 PM
Fast Lane can be used in the following ways:

4 people on 1 ride

2 people on 2 rides

1 person on 4 rides

If you want more than that, you will need to buy 2 fastlanes. Each Fast Lane costs $15.

Fast Lane is accepted on Raging Bull, Superman: Ultimate Flight, Batman: The Ride, Iron Wolf, Vertical Velocity, Whizzer, and Roaring Rapids. Most of the coasters have special Fast Lane merge points in the exit.

Fast Lane on Whizzer and Roaring Rapids take you directly to the station. All of the other coasters are about a 15 minute wait with Fast Lane.


2012 SFGAm Visits: 26 2012 Season Whizzer Rides: 84 X Flight Rides: 91

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Tuesday, October 4, 2005 5:23 PM
Thanks for the quick response. So is this a punch-card operation? I would assume that if you have 3 riders for one ride you would have one single left over, right?

Sorry for the dumb questions. I would think SFGAm would have a little more info available on their website.

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Tuesday, October 4, 2005 7:03 PM
Judging from the last few years, Saturdays during Fright Fest are packed. Fridays, however, are usually light and don't need the fastlane passes. I have not gone 1 day this season that was overly crowded, and haven't been there in the last couple months. I don't really know exactly how the park has been operating these past few months, so I can't comment on if you need the fastlane or not.
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Tuesday, October 4, 2005 8:47 PM
I surprised Deja Vu dosn't have Fastlane, considering its the slowest wait in the park.

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Tuesday, October 4, 2005 9:04 PM
There's a line for it(DejaVu), but they never open it.

"So is this a punch-card operation? I would assume that if you have 3 riders for one ride you would have one single left over, right?"

Yes, you are right. You would have one left over. If you are going on a Saturday I would definately look into it. Just remember to find out how many trains a ride is running before you use a fastlane. Superman is an Hour and a Half from the entrance when full. Raging Bull is 45min. I wouldn't wait for Iron Wolf or spend a fastlane on it. Unless you REALLY want the credit. It used to be about a half hour from the end of the covered zig-zags, but who knows where it is now. Batman could get extremely long. Most likely if you dont go on it first thing when the park opens. 3rd entrance is about 3hrs.

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Tuesday, October 4, 2005 9:13 PM
Fastlane appears to be tear off coupons now and not the punchcards anymore. Makes sense since the attendant doesn't have to sit there and punch each card. They just take the coupon now.

As far as when to use them. Use judgement. If you walk up to the attendant where they take the cards and all you see is the line just stretching past it, don't waste the coupon. I have literally watched people use the coupons when there is like 20 people back in the regular line from the Fastlane starting point.

If Raging Bull is running 3 trains and the line doesn't exceed the first queue house, refrain from using it as you will be on the ride in probably 30 mins.


My favorite MJ tune: "Billie Jean" which I have been listening to alot now. RIP MJ.

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