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UnfrigginbelievablyIncredible
1. The "far" fan turnaround is flat. It would be much better if it had some up and down movement to it.
2. There's a stretch of flat track right before the last dip before the brakes. Yes, flat track on a CCI-inspired coaster. It seems very out of place and kills the pacing coming into the brakes.
3. During parts of the track, the train shuffles. Not a little bit, but a lot. It's very noticeable in the far turnaround - it was tracking almost as bad as Villian was when I rode it last year during my SRM trip (when you can see the trains shuffle more than 9-12 inches in a turn, I consider it bad).
As far as comparing it to Roar - I don't think you can compare the two (or three) at all. Roar West is a great ride - a masterpiece if you will - of graceful turns, just the right amount of air, speed, visuals (the shed!) and trains. I was underwhelmed by Roar East when I rode it three years ago, so things might have changed with it.
Overall, as Sprig said, it's a good ride. Not great, not bad, but good. I guess we'll have to wait and see how it breaks in as time goes by.
Mike
If McNulty actually was responsible for this ride, and not *****ing if he was, then how can you go from making rides like Legend, Raven, Cornball, etc. and not take that know how to S&S? Am I missing something here? I don't think it's just that Six Flags wanted a family coaster. There are huge gaps in the layout. I will start the battle cry now. Change the trains!!!! (like that's gonna happen);)
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Hair Metal? I think not. - Click it, or lose it. ;)
Too bad it's not all we thought it would be. I watched the POV video on the WildOnes site, and that ending does look really *lame.*
Oh well...
They all can't be the Boss. ;)
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Hair Metal? I think not. - Click it, or lose it. ;)
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SFNE Central v5- Online Six Flags New England Resource
Still, this looks like a fun coaster that I might enjoy quite a bit.
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Tease Alert!
*Something* wicked this way comes...to the west coast in 2004!
*** This post was edited by DWeaver 6/9/2003 10:38:55 PM ***
When someone wants an intense ride from Stan Checketts, I'm *pretty sure* that's what they'll get...;)
While I enjoyed the ride, it isn't the mean little thriller I was hoping for. All but three of the drops pull out well above the ground. Most of the ride consists of elevated, winding bunny hills, punctuated by an occasional bona-fide drop.
The first and fifth drops, which run nearly parallel to each other, are the obvious highlights. My favorite was the sixth hill, which forms a ninety-degree turn partly hidden beneath the high turnaround before the first drop. The climb treats us to one head chopper after another--the supports seem to get thicker and closer as the train rises. A slight swoop in the track (more of a concave bump, really) during the turn, accompanied by a horrible squeal from the track beds, provides the biggest "little" thrill of the entire ride. The drop that follows has a hint of ejector airtime combined with a final head-chopper.
The final turnaround was a bit of a disappointment. In the diagrams released a few months ago, this turn appeared to bank sharply and swoop all the way to the ground. What we have instead is a flat, slightly banked turnaround that delivers a panoramic view of the parking lot.
A unique s-curve connects the far turnaround to the infamous flat section. The first half of the curve is banked and rising, the second half is flat and level, creating a nice little left-to-right shuffle.
I didn't see any brakes on the flat section before the final dip. Maybe it has more to do with clearance (the first and fifth drops go right underneath it), than with blocking. The easiest way to liven up this spot would be to enclose it, starting at the middle of the S-curve, and ending at the bottom of the final dip.
A tunnel still wouldn't compensate for the lack of a grand finale here. There probably would have enough momentum to carry a train through one more half-layer of twisting bunny hops at ground level before returning to the station, or perhaps a helix or swoop turn beneath the near turnaround. Instead, the train hops directly onto a block brake, comes to a complete halt, then lumbers around a flat turn and over the transfer track on its way to the station.
How does Timberhawk compare to other coasters in the region? It doesn't come close to delivering the speed, airtime, and lateral forces of Idaho's pair of CCI's, Timber Terror and Tremors. While it lacks the intensity of the Windstorm at Seattle Center or the ragdoll ferocity of Playland's Coaster, it nudges ahead of these two on account of its grace, complexity, and gorgeous surroundings.
As disappointing as it might be to enthusiasts who were expecting a mini-Megaphobia, it might have been a smart business decision for Six Flags to limit Timberhawk's intensity to keep it popular with families. Higher profits = bigger budget for their next major project. Thrust-X, anyone?
*** This post was edited by Railshark 6/10/2003 6:12:05 AM ***
I found the coaster to be a little tame, like Rob said needs more speed.
Glad I am not alone in this opinion on Timberhawk.
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Hair Metal? I think not. - Click it, or lose it. ;)
It's nicely themed, fits the surroundings well and is smooth with an intriguing design. The twists and turns leave you wondering what's coming next.
As others have mentioned, there is no grand finale, it just sort of slows down, hits the brakes (and today it hit them HARD, by far the roughest part of the ride was getting the lap bar in the stomach as we ground to a halt on the brakes) and then just kind of rambles back into the station.
I'd agree it beats windstorm overall but that windstorm is a bit more ferocious. I'll need a couple more rides before I could say if it's better than Playlands coaster, that one rates pretty high with me. I will agree the theming and layout are superior on Timberhawk, but it's not quite as intense.
Bottom line for me? Well, it's a lot better than the corkscrew, and while the Puyallup Fair coaster is a classic, it's only open a few weeks a year, and the layout, while classic, is hardly inspired. I'd say this is definitely the best coaster in Washington state, and probably only the Playland Coaster in BC comes close to matching it for coasters in the region. (I can't comment on Silverwood, but it's fair enough away that I don't consider it to be "in the area" anyway)
*** This post was edited by CoasterBob 6/11/2003 8:11:54 PM ***
nasai said:
Mike, stop lurking, and start posting more!!!!!!!!!
I try not to post unless I have something really important to say - I find myself staying out of trouble that way. ;)
Yes, I have to agree there.
It's nicely themed, fits the surroundings well and is smooth with an intriguing design. The twists and turns leave you wondering what's coming next.
True, although the layout isn't intensely hidden, like say, Coaster at PNE?
As others have mentioned, there is no grand finale, it just sort of slows down, hits the brakes (and today it hit them HARD, by far the roughest part of the ride was getting the lap bar in the stomach as we ground to a halt on the brakes) and then just kind of rambles back into the station.
How about putting your hand out to prevent you from that? Heck, that long stretch of straight track certainly gives you time to pick that option. ;)
I'd agree it beats windstorm overall
100%
but that windstorm is a bit more ferocious. I'll need a couple more rides before I could say if it's better than Playlands coaster,
Impossible, and you know it. How can you even consider comparing? Apples and oranges, dude.
that one rates pretty high with me. I will agree the theming and layout are superior on Timberhawk, but it's not quite as intense.
Again, duh.
Bottom line for me? Well, it's a lot better than the corkscrew, and while the Puyallup Fair coaster is a classic, it's only open a few weeks a year, and the layout, while classic, is hardly inspired. I'd say this is definitely the best coaster in Washington state
Disagreeing here (as you are entitled to) and saying that Coaster: Thrill ride is badass. A great ride with those wonderful trains, and a perfect, albeit small, ride with the yellow P&C train.
and probably only the Playland Coaster in BC comes close to matching it for coasters in the region.
Again, how can you even consider comparing this to Coaster? I agree that they are both wood, and taste is taste (many here know I adore Coaster), but why are you even comparing. There is no comparison. Coaster is a nasty, adult ride. Timberhawk is all family, all the time.
(I can't comment on Silverwood, but it's fair enough away that I don't consider it to be "in the area" anyway)
Fair enough. Those Silverwoodies will change your life, though. It's hard to imagine such good coasters in the middle of nowhere. I guess CCI did that part well. :)
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Hair Metal? I think not. - Click it, or lose it. ;)
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Meet me at the PNE in 2003. Happy 45th birthday,Coaster!
And yes Rob, Where is your secret parking spot?
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