http://wii.ign.com/articles/801/801340p1.html
At least they have given up on trying to make things realistic (since they were bad at it anyway).
"The coasters players build in Thrillville aren't bound to the laws of physics (or potential lawsuits) real-world rides are."
Yikes! So much for re-living the real thing!
Here's the official site if anyone cares. :)
As a side note, the mini games are pretty fun (I love the Bumper Car one) with good music tracks, including some recent licensed pop music and custom stuff.
But we're here to play coasters, not mini games, right? So how do they fair? Well... there's no visible lift chain or brakes on them, but they behave (and sound) like there are. The track pieces are fairly easy to work with, and a quick squeeze on the 360's controller trigger will bank the track for you. Another button brings up all the special pieces in an easy to understand rotating menu. In fact, the menus are a refreshing change to the sometime hard to use ones on RCT3. They are very fast and easy to use.
Something else that is really neat is that if you just stand in one spot for awhile, the game will go into an attract mode sequence showing both real time on-ride and off ride visuals from around your park.
Now for the really bad parts... I don't know what it is with Frontier and their programing of peeps when it comes to riding coasters. AGAIN coasters are the least ridden objects in the park. You practically have to beg people to ride them. Meanwhile, they line up for the mini-games and most of the carnival rides with reckless abandon. Totally contrary to a real park. The only way I was able to get a line at all on one of my coasters was to have the track end in mid air and have the ride crash. The peeps will float down gently with their parachutes (where did those come from?) giving a birds eye view of the park that you can't seem to get any other way.
But my most negative comment on the game is the camera. I don't know how the full version or other platforms will be, but in the 360 demo, I was fighting the camera CONSTANTLY to get it where I wanted to look. Also, sometimes while building things, it would shift behind a solid object forcing me to move it. Oh...and all the people that complained in RCT3 about peeps walking though each other? Gee...thanks. Now instead they bump into you constantly which also nudges the camera when you are just trying to watch something. I want to pull my hair out with these camera problems.
I long for the day when we have a new realistic coaster sim game again, but until then, this is what we get. It's not a totally horrid game, and if it wasn't for the camera problems I would have a lot more fun with it. But it would be nice to have a decent working RCT3 type game someday....soon please.
"WARNING: THIS GAME IS FOR FUN ONLY"
Lack of realism? One can't really complain about the product in that way when the goal of the company was not to create a product with realism in mind.
Fool me once...
Thanks for another great season, VF!
*** Edited 12/12/2007 6:27:38 PM UTC by gomez***
Lord Gonchar said:
Looks like something the kids would dig. I guess I'll add it to the already long list of Wii games I need to score for the holidays.
So I did score a copy for the holidays and here's my take. :)
I like the starting music too.. T-H-R-I-L-L VILLE thrillville.... hahah.. it's soo good..
I like the starting music too.. T-H-R-I-L-L VILLE thrillville....
LOL! Thanks for sticking that one back in my head. Arrrgh!
You must be logged in to post