Thrillville

i completly agree
DawgByte II's avatar
Is there going to be a sand-box mode in the game, or will we just have to keep building from existing parks? Is there also a terrian editor?

In all honesty, this game looks really fun. I know a LOT of you hated RCT3... but aside from the lag & frame-rate drop when a lot went on, it was a fun game that was a real time-waster. The only level I can't beat is the very last level in the Wild expansion pack. The sand-box mode, however, really is great.

This game looks like an improved version of the original RCT3 (ie: minus the waterpark & zoo aspects) plus the ability to freely play/ride certain attractions you couldn't (mini-golf & go-karts, for example).

The biggest turn-off, however, would be if they didn't offer a sand-box mode, and their choices for coasters & flat rides were less than that of RCT3's (which was immense in and of itself).


neilpeart said:
since i've never seen a game lag on a console since 8-bit NES i'm pretty sure this is gonna rock. and by the way, RCT3 didn't crash my $800 dell, so i don't know what you could have spent 2 million on... *** Edited 11/5/2006 1:21:20 PM UTC by neilpeart***

I bet you didn't maxamize the game with full graphics and load the park front to back loaded with peeps and tons of rides either. I can't even load the game he created which wasn't all that full on about the same pc you could get for 800... and actually you could build a computer cheaper and better then 800 and only spend 500. I doubt it ran that good.
i loaded it with things, and let my PC determine the graphics it can run well. it never crashed, just ran super super slow and annoyed the hell out of me. i built a giant haunted mansion, full of sounds i ripped from a halloween SFX cd and placed through it, plus a ton of other rides and scenery. ran slow but never crashed it.
Raven-Phile's avatar
Are we really arguing about $2 million computers again?

I mean honestly, is the size of one's man parts dependent on how much his computer is worth now?

DawgByte II's avatar
I am beginning to REALLY hate RCT3...

I created an awesome mini-park awhile ago, but now I can't even run the flippin' game because it keeps crashing out on me. I uninstalled it & re-installed it with the two service packs and the Wild patch, and it still crashes out... the game is far from perfect. I love it when it works right, but man... it is really starting to irritate me! I've had a 3.0ghz [intel] for awhile, with a recent video card, and the game chugs after a certain point. I'm upgrading FINALLY to a duel AMD with a 512mb video card, and I'd think at this point in the game, I could run 30,000 peeps without a drop in frame-rate... but i wouldn't hold my breath.

Thrillville won't have the same crashing issues, but man... if the game is as disappointing as it sounds, it's ashame. There's probably less thrill than there is ville, and if I wanted a "ville", I'd buy The Sims 2.

maybe whatever pc's we use in 10 years will run RCT3 well...
Maybe, but the game will still suck compared to the first 2 incarnations. :)

Real Cbuzz quote of the day - "The classes i take in collage are so mor adcanced then u could imagen. Dont talk about my emglihs" - Adamforce
first 2 were nice ideas but if you can't ride what you build, what's the point?
Lord Gonchar's avatar
Fun?

(something 3 was sorely lacking)


sorry, i have zero interest in building a ride in a game that cannot then turn around and give a first person view of. i'm sure the old 2 were fun, but that's the very reason i never picked them up, and have no interest in playing. if they tweeked 3 to run correctly, it would be one of, if not the, best theme park games ever.
Lord Gonchar's avatar
No, really it wouldn't. Sorry back at you, but I have no interest in playing a game that has no redeeming fun value other than a first person perspective. If that's all you're after, No Limits did it way better and way before RCT3. (and that comes from a guy who doesn't particularly like No Limits either)

You're not going to find much (any?) love for RCT3 around here.

If they tweaked it to run better, it'd be the least balanced, most unenjoyable excuse for a theme park game ever.

Until then, it's the least balanced, most unejoyable and worst running theme park game ever.

And from the sounds of it, Thrillville is the same crap but watered down even more.


Agreed, also if you've never even tried the first 2, how do you know you wouldn't enjoy them despite no first person?

I personally play RCT1 and 2 WAY more than I have ever No Limits. No Limits is truely the ultimate coaster construction program....it blows me away. But, RCT is more "fun" :)


Real Cbuzz quote of the day - "The classes i take in collage are so mor adcanced then u could imagen. Dont talk about my emglihs" - Adamforce
DawgByte II's avatar
Well, I'm a huge fan of RCT-3 because of the big graphical upgrade, and the fact that I just found a lot of fun out of the game, despite a lot of coaster-nuts nit-picking it apart.

This is FAR from the "worst running" theme park game ever. Sim Coaster, Sim Themepark, the original Themepark are far from better than RCT-3. They weren't horrible games, but they certainly didn't have any realism.

Also of note, Gamespot now has their official review up. They gave it a 7.7, which is fairly good considering the low expectations we had... but remember, this is coming from a hardcore-gamers perspective, not a hardcore-amusement park nut. They even admit that it doesn't focus on micromanagement, but more on the 20+ mini-games.

i know i would not enjoy the old RCT games because riding what i build is central to my enjoyment of these types of games. period. no limits and ultimate ride are great for coasters but you cannot build an entire park of every ride type, controlling every aspect, without a maximum ride length. but hey, if you'd rather look down upon a park watching computor controlled ppl riding what you built and you can never see from that perspective, then go ahead and enjoy yourself.

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