I'm not looking for a "straight drops are better than banked drops" qualitative debate. I'm just wondering what your thoughts are on why there are so many banked drops on steel loopers.
If my facts are skewed in any way, please feel free to let me know. I think it's safe to generalize the designs of Schwarzkopf and Arrow loopers up until the late 80's by saying that, for the most part, Schwarzkopf loopers featured banked first drops (with the notable exceptions of The Mindbender at SFOG and Shock Wave at SFOT), and Arrow loopers featured straight first drops. Beginning with Shock Wave at SFGAm, though, and continuing through the present day, it seems that the straight first drop has become the exception, as opposed to the rule, when it comes to the design of steel loopers, including inverted and stand-up coasters, and incorporating most of your top coaster design firms.
Now, the reason this preference toward banked first drops bothers me is simply because they offer little to no airtime. Again, this is not to say that airtime is "better" than lateral forces. But it does seem to me that the beginning of a ride is more ripe for quality, sustained air-time than it is for quality, sustained lateral forces. Yes, you can have bunny hops at the end of a steel looper that provide intense airtime. But it is brief. It seems more appropriate to place sections with strong lateral forces when there is more speed already built up than there is coming off the lift hill.
If coaster designers know this, though, why do they use the banked first drop so frequently? Of course, there are plenty of considerations. Banking a first drop instead of having an elevated 90- or 180-degree turn before a straight drop uses less material, both for the track, and the supports. But is that amount significant enough to merit a design change? There are the aesthetic qualities that might make a banked first drop more visually appealing, due to the smoothness of the line, and the contrast with the straight lift hill and supports. In terms of physics, the banked drop might provide a smoother transition between the lift hill and the bottom of the first drop. But aside from those, why not consider the airtime? I can think of only a few hypercoasters that don't feature a straight drop, and, other than speed, what are those rides capitalizing on but vast amounts of airtime? Are park owners unaware of the appeal of the airtime-filled first drop? Do they neglect to ask for straight drops in designs?
Discuss amongst yourselves. Again, I'm not looking for value judgements about which drop is better. To me, the straight first drop just seems more appropriate. And I like them, darn it.
-------------
Top Gun: The Jet Coaster Flights in 2001: 85
Coaster Tracks Ridden: 57
http://www.starcoasters.com
Then again, airtime is low on the list of qualities in my favorite coasters.
-----------------
You can't spell "dishonorable" without "honorable."
So far, I seem to have a few votes for aesthetics.
I do agree with StarCoasters that they build the curve drop to send the coaster back the way it came up, so that it uses less space.
S&SFAN said:
I do agree with StarCoasters that they build the curve drop to send the coaster back the way it came up, so that it uses less space.
But a 90-degree turn such as Vortex's (PKI) or a 180-degree turn such as Demon's (SFGAm/PGA) does not take up significantly more space than would a banked drop of the same degree.
I fully understand the space concern. I just don't think a banked drop saves that much space, in terms of a ride's footprint.
-----------------
Yet another coaster-craving yuppie
Think of all loopers, stand-ups and inverteds included. What about the zero-g rolls on B&M rides? Those toss you into the OTSRs. There's a bunny hill on Riddler's Revenge...
-----------------
Jeff - Webmaster/Admin - CoasterBuzz.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
DWeaver said:
"Anybody else know of a looper that offers great air?
Two loopers with great air are Corkscrew (CP) and Fire Dragon.
-------------
GO CU! Big 12 Champs!
Loch Ness Monster
Kumba
Mindbender (SFoG)
Great Bear
Manhattan Express
-------------
Tyler Eaves
Coastergames.net - File Downloads!
Coastercount.com - Free track record keeping!
You must be logged in to post