The last hurrah for deja....?

I thoroughly enjoyed Deja Vu at SFGam. I've been on 2 invertigos, (Face/Off and Two Face) and DV wipes them up and down the walls. I think the thrill factor of the ride is when you're being pulled up vertically.

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If at first don't succeed, find out if the loser gets anything.

I had a very nasty experience on the ride (SFGAm version) where the restraint opened one notch on the reverse climb up the hill. That was the scariest experience of my life (and not in a good way) and as such I don't plan to ride one of those GiB's again any time soon.

Regards,
Richard

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http://www.bannister.org/coasters/


kRaXLeRidAh said:

coasterphil said:
Tear it down. I don't care for the ride and it is an eyesore.

Have you ridden it? Anybody that has ridden it would not make any comment of the sort. ;)

Yes, twice to be exact. I actually perferred Face/Off at Pki to this ride. I will not ride it agin unless the line is under twenty minutes.

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All who think Mean Streak needs a match taken to it say I.


If the G.M. and the park team decides to tear it down it, then they'll do it no matter how much people complain. I beileve it's their decision. Why would you want a ride that valleies alot and is down most of the time? The ride seems fun and interresting to ride, though. Maybe if they tear it down, it might go to another six flags park.
stoogemanmoe's avatar
Deja What? Been on it one time when it opened at Fright Fest back in 2001. The ride rocks when it's open, but otherwise I wish they never have taken Sky Whirl out. That was a mistake. Working with Vekoma was a mistake too. BTW, What the heck happened to Vekoma in the first place?

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Nolimits Rocks!
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stoogemanmoe.

Miss coastergames.net? Here is a good site.

Deja Vu made them go bankrupt
Whatever. Just keep your hands off the version sitting at SFMM. It's a pretty darn kick butt ride, and surprisingly reliable.

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Evanescence-My Immortal. Coming to a rock opera near you...

Deja Vu at SFMM reliable? I've yet to see it run since it's been installed. Apparently they all have the same or similar problems. The more sophisticated the control system,the tendency for it to be tempermental increases. I imagine that it's a sticky subject with both SF and Vekoma, especially considering that the latter is recently out of reorganization.
Derrick:

People will and can complain. Example: Whizzer; It was the G.M and park desicion to tear it down and what happened...GP and CE complained and so they saved the coaster, hence the reason SW is no longer standing.

basically, If the public complains, they will listen.

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Who: Man
What: Can now fly
When: 2003
Where: SFGAm
Why: For A Fast-Paced, Heart Pupming Energy Rush
How: On S:UF !!!!

But most of the time, they won't listen cause they invest the money to builds the rides not CE.
SFMM's Deja Vu has not valleyed for awhile and has had very little downtime recently. It is also running most days, if not every day. Even more surprising...the ride ops are getting more efficient on that ride!
Frank, you got it totally wrong... The complaints from the public did not have anything to do with the decision to tear down SW. Ever heard of maintaince? Later.

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Don't Fight It, Ride It, RAGING BULL!!!!!!- Six Flags Great America


SFGAMDie HARD said: And coaster895, how much do you know about the ride and vekoma? I mean I can see where you draw your conclusion of a new computer system correcting the problems, but how much hands on experience/first hand reports have you heard on why the ride malfunctions? Basically, what you hear on these boards is rarely from somebody who really KNOWS for a fact first hand.

I just derived the fact that a new computer system or reprogramming of the computer system would prevent almost 99% of the valleys. I am not a rollercoaster designer, No one on Coasterbuzz is but I just derived that from common sense. I have no first hand experiance and its just an oppinion.

Furthermore even though I am not a rollercoaster designer that doesn't mean I don't know basically how the ride is suppose to function. You see Deja Vu is set up with brakes and sensors through out the ride. The sensors measure the speed of the train during certain parts of the ride and relay the information back to the main computer. The main computer then calculates how much brake pressure to apply to the train and at what time. There should be no problems and the coaster would never valley in the cobra roll or between the loop and the cobra roll. Also it wouldn't be too hard to weigh the train to get more precise calculations. They could weigh the train each time it is pulled up the first lift like Dueling Dragons. These are just my oppinions and ideas. I believe this would cut down on the problem of valleys and hopefully reduce maintenance on the ride.

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Mike
Favorite Wood: Viper at SFGAM,Shivering Timbers
Favorite Steel: Magnum and Raging Bull
*** This post was edited by coaster895 5/4/2003 7:22:39 PM ***


SFGAm Shock Wave said:
Deja Vu made them go bankrupt

Later on Dutchman said "the latter (being Vekoma) is recently out of reorganization..." My question is why was Vekoma under Bankruptcy protection? Did these Deja Vu "failures" put them under? What role did Six Flags play? Will we ever see more Vekomas, GIBs or otherwise? I personally am a fan of their GIBs and SLCs and hope the GIB makes its way to my area...

Just a correction to your post (above): in normal operating mode, Deja Vu has no braking. The brakes that you see on the track (between lift two and the loop and between the station and the cobra roll) are for emergency stopping purposes only (ie the train doesn't have enough speed to complete the course without valleying). The only "brakes" that are used on each cycle are the ones attached to the carts that pull the train up the lifts.

Blink3020: You're honestly suggesting that SFGAm tore down Shockwave because of maintenance issues when at least five other Arrow megaloopers operate across the country? Sorry, try again.

-Nate

ok Six flags lost a TON of money on these Super Invertigos. I've heard that the losses were some where around 250 million dollars. And the law suit with Vekoma fell through because they declared bankruptencyand could not be sued.

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You can't fight in Here. This is the War room.
-Stanly Kubricks Dr. Strangelove Or how i learned how to stop worrying and love the bomb.

If they did tear it down and send it to another park, I think it would be perfect for Six flags worlds of adventure. Just remove the mind eraser and put it in that same spot. They can try to fix out everything before it opens. I think they are way better than the sit down boomerang.
*** This post was edited by Derrick Whitsett 5/4/2003 10:55:00 PM ***
What happened with Vekoma is what happened to Chance and a number of other builders. The economy got tight and the lenders called in their notes. Most ride builders don't have a large bank roll to fall back on. They rely on loans to keep their firms going between deliveries. The business tends to be cyclical,although it's less than it used to be. Slow sales at IAAPA or Gibtown can spell trouble. In Chance's case it was that when they sold a ride that was financed,a clause in the lenders agreement stipulated that Chance had to buy back the ride if the show or park defaulted on the loan. In other words Chance took the risk, not the loan company. When several carnivals defaulted on recently purchased rides Chance had to pay back the finance co., thus draining their capitol.Things got tight, and the banks called in their notes. Chance files for reorganization.
Derrick, that doesn't make sense. I don't think they'd send it to another SF park. If it doesn't work well at one park, why would it work better at another?


*** This post was edited by 3r1c 5/4/2003 8:32:46 PM ***


Derrick Whitsett said:
If they did tear it down and send it to another park, I think it would be perfect for Six flags worlds of adventure. Just remove the mind eraser and put it in that same spot. I think they are way better than the sit down boomerang.

?????????

Derrick,

That makes perfect sense. They'll spend the money to take down a maintenance nightmare from one park and then spend money to move it a couple of states over, then spend money dismantling another ride (TAER it down anyone) and then spend more money erecting this maintenance nightmare at it's new park.

Grand total : Six Flags parks are now minus one coaster.

--Someone get this guy on a planning committee and kiss SFIncs red numbers goodbye! Black, here we come!

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Is it the real yellow or the yellow that they had on the coaster cars??
*** This post was edited by Homey G. 5/4/2003 8:33:58 PM ***

Closed topic.

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