http://www.magnetarcorp.com/stop_brakes.html
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Off with the trims!
My fellow Americans; Let's Roll!
http://www.woodencoaster.com
http://www.magnetarcorp.com/applications.html
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Scott W. Short
mailto:scott@midwestcoastercentral.com
http://www.midwestcoastercentral.com
*** This post was edited by ShiveringTim on 2/13/2002. ***
*** This post was edited by chris on 2/13/2002. ***
*** This post was edited by Peabody on 2/13/2002. ***
Peabody - I think that break is located on the bunny hop between the turnaround and the station.
*** This post was edited by DrachenFire04 on 2/13/2002. ***
Coasterman Mike
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Now, a card carrying member of ACE.
Total rides on Pittfall: 255
Total rides on Superman:UE : 633
*** This post was edited by Coasterman Mike on 2/13/2002. ***
Millennium Force uses a whole series of them to slow down the train, and nearly stop it when it's empty. The train keeps moving because it's on a slant, ditto for the Jack Rabbit.
The faster the fins move through the magnets, the more force there is to stop it. S&S had a little setup of this at IAAPA that demonstrated this in terms a human could experience. A little "car" on a track moved pretty freely through the magnet, right up until you tried to move it through quickly.
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
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