I told him that the "Limit" will be a complete 3D world with graphics that aproaches to reality, and with all the options that a real park management have. All the rides that you can find at the parks, and all the themes that are available.
Also includes the option to be a guest and wait in line 15 minutes to ride a Coaster, and maybe chat with some other guest of the park. The option of buying Virtual souvennirs, and eat and drink all kind of foods, and play mini games to win prizes.
What do you think about it?
For now, you have your trade-offs... full on 3D graphics with a more cartoony look so they can sacrafice a few polygons for the sheer amount of objects that need to be in the game at a realistic pace... (see RCT 3, Zoo Tycoon 3D)
...or...
a 2D isometric point-of-view which offers limited views, but provides a much more realistic looking view, almost photo-realistic (see Sim City 4)
If I want a virtual amusement park, I'll visit one in person... people want where they can build & build their own fantasy park.
Jeff - Editor - CoasterBuzz.com - My Blog
...but realistically... you can get as realistic as you want, but to really push a lot of little peeps, animated rides, blowing trees, & so forth will be really pushing the envelope.
...maybe a good 5yrs of development will see some marked improvements. But even with todays best games, you can still draw a fat line between the world of reality & gaming. Sound is spot-on, but character animation (especially facial movements) are really tough to get down pat. I honestly think it could be around 10 yrs before games achieve the quality that's in that "blockbuster" movie Final Fantasy: The Spirits Within. 5yrs before they get good real-time animation like the Toy Story series.
Then again, that's just my guess, and I'm usually wrong (except when I'm right).
Sort of like the Matrix, huh?
Shaun Rajewski
Founder, Lead Developer
Epic Web Studios, LLC
DawgByte II said:
You're never going to approcah realism until computers can achieve that with ease, and that won't be for another 10yrs when technology and prices can achieve such standards.For now, you have your trade-offs... full on 3D graphics with a more cartoony look so they can sacrafice a few polygons for the sheer amount of objects that need to be in the game at a realistic pace... (see RCT 3, Zoo Tycoon 3D)
...or...
a 2D isometric point-of-view which offers limited views, but provides a much more realistic looking view, almost photo-realistic (see Sim City 4)If I want a virtual amusement park, I'll visit one in person... people want where they can build & build their own fantasy park.
Well, It is a kewl idea, and technology could easily be here maybe by 2005, i read an article on yahoo that Intel is developing a faster processer (10GHz) 6 times faster than today's computers, and with new technology the Terabyte could be released (1 trillion GB's) of storage so these goals of 3D are very real and could happen within 2005 to 2007 about 2 to 3 years or shorter, I think with RCT3D it will be pretty realistic, if its a big hit maybe this is a possibility, it would be cool, the only thing i don't agree with would be the que line waiting maybe it could just be a simulation only with other riders. We have to wait and see what comes our way before making judgements on what is to be. But don't you think we should inform Chris Sawyer of the Idea! ;)
Zero-G said:
... but that's what I go to real parks for...
The Sims: Online
But... that's what I have real life for!
Even if the game feature an instant front seat POV, the possibility to interact with people on the Que line could give an interesting perspective to the game. DonĀ“t you think?
So until the majority of people out there have state of the art systems with super kick ass graphic cards, this will not occur. 7-10 years seems reasonable to me for that to take place. Depends a lot on pricing I guess too, and who knows what things will cost then! Probably 10 bucks a gallon for gas!
You're also incorrect in thinking that mass-market is the determining factor in pushing the harware and software. It's not. The hard-core gaming market spends a ton of money on this stuff, and that market alone is good enough reason to push this stuff to market.
Jeff - Editor - CoasterBuzz.com - My Blog
Gamers probably make up a good 15% or so of the PC's out there (although that number is so arbitrary, I don't know where I came up with it). You're definately going to see a spike in new PC upgrades/sales if those games life up to their potential.
Right now, however... PC gaming just feels so flat & dead. It really could use a defibulator to jumpstart it again. Most people are upgrading so they can handle all the crap they're downloading on their new broadband connection.
Guess we'll know in 7 years huh?!! Even earlier if you are right. Tell you what. What is your timeframe for this type of game? I am curious. If your date is closer, I'll buy you a steak dinner at the best steakhouse in town. And if I am closer you can buy me a steak instead.
This may be one case where I'd be happy being wrong, because I rather have this kind of tech sooner rather then later! Either way..it's definitely going to get interesting.
Jeff - Editor - CoasterBuzz.com - My Blog
Kyle Says: Diamondback was a lot of fun! Made his first time at Kings Island worth it all!
And what shall be exchanged for my services? Steak dinner? Heck no; all this simple guy needs is a Double-Double Animal Style with fries well-done and a chocolate shake.
But you're right, you don't know me. Does that mean I can't engage you in a friendly conversation? Frankly, I don't understand where all the hostility comes from. I don't feel that someone needs to be rude in order to get their point across.
I mean...we're here to talk about coasters, not put each other down, right?
You must be logged in to post