Of all the coasters, coaster types, and coaster designers out there, some have really pulled together some incredible rides. Not in term of the rides' "feel" quality, but more of the engineering/physical/maintenence properties. A lot of coasters are just thrown together, gradually run themselves down, and as a result can lead to occurances the park hadn't planned on (cough cough arrow cough). Horrible maintence, addition of trim brakes, lower capacity, and other problems are just examples.
However, there are the golden gems that havn't gone to waste, and have proved that with a little tlc, these rides can really "live" and parks can get their moneys worth.
One coaster that seems to be this way, is Medusa at sfgadv. Despite its beginnings as a prototype, this ride has shown what precise engineering can do. All of the inversions are taken at a "perfect" speed. Capacity is also large. Besides an occasional shake or closure, the ride really hasn't had any problems at all. I really salute B&M for it.
Another ride like this would be Raptor. Same scenario as Medusa, just a bigger prototype from Batman. The ride yields great capacity, little problems, and great engineering. It's also funny how the line for this ride is unusually long all the time (well, before 3pm).
Now, there are also the horrible rides. I'm talking about those rides which basically are thrown together, and the park must suffer the consequences later. I'd have to say, GASM and Shockwave (arrow megaloopers) fit into this category. In their early days, these rides had long lines, and excited guests. Today, they're better off scrap metal. Trim Brakes, Maintence problems, horrible engineering, all make these coasters horrible, imho.
So, what are your Golden/Horrible rides?
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How much more floorless can they get?
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Steel - #1 Kumba, #2 Millie, #3 Mantis ||| Wood - #1 Thunderbolt, #2 Villain, #3 Gwazi
"The key to a happy life is moderation" -- Jon Stewart
I'd say that most coasters are very well engineered. But, as far as the "horrible" rides go, I'd have to say Son of Beast tops my list.
PKI had more problems with that ride and lost a lot of money. Unless you're in the first couple cars it will give you a migrane and bruises on your knees (I'm 6'4") for the rest of the day, and lacks a constant speed. I sometimes wonder if it has enough speed to crest the next hill. And ride capacity? Ugh. terrible.
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#1 Steel-Nitro
#1 Wood-Shivering Timbers
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The ice age killed the dinosaurs, we killed ourselves.
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(Former Signature replaced due to bad joke with accident) The Beast at night-Two peas in a pod? http://www.geocities.com/moviecoaster/safetyeditorial- Next article against Markey!
You really have to put some years in before we can really tell how well engineered a coaster is.
Any Swartzkopf (sp?) looper is very very well designed. After all these years Mindbender, Sooperdooperlooper and the like are still smooth as glass.
Bad engineering? Wow I can throw all kinds of stuff here. Right off the bat I can point to some very very new rides that have become nightmares. Deja Vu, X, The Impulses. There are many many more that are a bit older.
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All I need is 4.5 million bucks and a half a mile long sliver of land and maybe someone could build me my very own Shivering Timbers. ;)
Rockrc480 said:
Medusa and Raptor are engineered well because B&M are one of the best coaster designers.-----------------
#1 Steel-Nitro
#1 Wood-Shivering Timbers
No, Arrow and Schwarzkopf is they have more experience.
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Chris Knight
Whoa I'm the 88984594th Vistor to Coasterbuzz. I wonder what I have won.
*** This post was edited by Sawblade5 on 8/12/2002. ***
bill, sticking with the "best engineered":
there are 2 ways to ruin an Anton....first, you can do what SFoG did and remove one....second is what SFMM did "for" (to?) Revolution, adding OTSRs....the rides were DESIGNED without them for a reason.....
Kenywood's Racer is near-perfection from a time when people took PRIDE in their work...and it SHOWS....:)
Beemers are SO well-engineered, even after 10 years people line up forever for a spin on one.....
Sawblade5 said:
Rockrc480 said:
Medusa and Raptor are engineered well because B&M are one of the best coaster designers.-----------------
#1 Steel-Nitro
#1 Wood-Shivering Timbers
No, Arrow and Schwarzkopf is they have more experience.
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Chris Knight
Whoa I'm the 88984594th Vistor to Coasterbuzz. I wonder what I have won.
*** This post was edited by Sawblade5 on 8/12/2002. ***
Are you asking to get flamed? B&M used to work at intamin before they made their own company you jackass. So that means they have the same amount of expierience.
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Burn in Hell
Shockwave you Nazi
(the first drop was awesome) other than that uhhhhh good riddance
The opinion is a deadly thing, here at CB...
Look at Schwarzkopf coasters for great engineering. Old rides that work like a charm. B&M coasters need to be mentioned here as well. Take a spin on Batman: The Ride. 10 years old, and still gives the smooth intense ride it did when it opened.
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Thank You for challenging TOS: The Ride. We hope you enjoy the rest of your day, here at SFCB.
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