SROS @ SFA

ApolloAndy's avatar
I too found the long flat stretches of track and the helices boring. I think SFNE's helices are just the right length, but I say just take the helixes out and put in more hills. Then again, I am an "airtime whore."

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The legend lives!


XFan said:
I will probably ride SROS @ SFDL this summer, but I feel that SROS @ SFNE is much better, even better than MF, from I can said about MF's layout.

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SFNE's Superman's the best! check out my new photo in my info page.



Yeah, that's the one thing that killed Millenium Force, with all that speed they didn't use it to their advantage. They could of had numerous massive hill(like S:ROS) and wicked turns(like S:ROS) and an unforgetable finale(like S:ROS.) The drop on Millenium Force is sweet and I like those overbanked turns but that's all it had going for it.

Actually Vertigo, I think Millennium Force *does* make the best use of it's speed. It's one of the very few coasters that never seems to slow down, not even on the so-called 'Magnum' and 'Return' Hills. Also, by having so much 'low to the ground' time, it keeps about the highest speed possible. When it comes to showing off speed, I cannot think of any coaster that does it better drop-to-brakes.

Problem is though, I'm not a big fan of speed....
jeremy
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Besides, if we were really shutting down people we disagreed with, would Jeremy (2Hostyl) still be around? :) I think not. - Jeff 1/24/02

See, if I had to rate coaster sensations, it'd be: 1) speed; 2) positive G-forces; 3) inversions; 4) negative Gs; 5) lateral Gs.

Though I've never ridden any Intamin non-loopers but MF, it probably would remain my favorite. I think airtime is way overrated. If airtime is so great, why aren't flat rides like Trabant and Flying Carpet more popular? They have 10 times the airtime of Raven or ST.

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He let the contents of the bottle do the thinking; can't shake the devil's hand and say you're only kidding.

I think that helixes (helicies?) should be long for the effect of the G's to really build up. That's why I love the first helix on SROS and also love the helix on the Beast. The second helix on SROS is nice, but it could be a little more intense.

The straight sections on SROS are a slight negative in daylight, but at night their effect is reversed, and they become a source of major anticipation. After the second hill you anxiously await the slight rise that comes as you go into the first helix. Then on the return from the helix to the third hill, you see the third hill looming in silhouette looking like a vertical wall that you are going to slam into instead of going up and over. This is one of the greatest visuals of any coaster that I have ridden.

Jim, the Beast has a similar visual effect with the last turn before the second lift hill. The corner just looks way too sharp for the speed the train is going.

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He let the contents of the bottle do the thinking; can't shake the devil's hand and say you're only kidding.

rollergator's avatar
Den, apparently the turn WAS too sharp before Beast's second hill.....*sigh* fond memories from before the shed turned into the "brake room"....
eh, I don't think it was too sharp. yet I can't think of another reason why those brakes are used on the straightaway. Anyone?

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He let the contents of the bottle do the thinking; can't shake the devil's hand and say you're only kidding.

My favorite element on a coaster is being surprised. I love not seeing or knowing whats next. This would be why my favorite woodie is the Beast(right behind Gwazi). This is a reason why I dislike MF....it's way too predictable.

Den said:

See, if I had to rate coaster sensations, it'd be: 1) speed; 2) positive G-forces; 3) inversions; 4) negative Gs; 5) lateral Gs.

Though I've never ridden any Intamin non-loopers but MF, it probably would remain my favorite. I think airtime is way overrated. If airtime is so great, why aren't flat rides like Trabant and Flying Carpet more popular? They have 10 times the airtime of Raven or ST.

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He let the contents of the bottle do the thinking; can't shake the devil's hand and say you're only kidding.

1) They aren't rollercoasters

2)No one ever said airtime alone makes a great ride. It's a balance of elements, *including* airtime, that does it for most of us. At least for me, that's what makes S:ROS(SFNE) much better than MF.

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Coming Soon: Coasters "American" Style.


Actually Weaver, with the amount of self-proclaimed "Airtime Whores" one *could* get the impression that air is all important. Me? I'm more like LTL. Most of my top coasters (Raging Bull, Phantom's Revenge, Montu, Kraken, The Legend Lighting Racer, Son of Beast, Viper @ SFGAm) all have those 'change of pace' *suprise* elements to them. To me, the wild out of control feeling is what makes a coaster great.

Airtime is alright though as both S:ROS @ SFA and Thunder Run @ SFKK have snuck up on my favorites list. Basically, give me a little air, a couple of tunnels/headchoppers, some good sustained Gs (pos, neg, lat, doesnt matter) and basically scare the **** out of me thinking the train is going to rip off the track and you have my makings of a gret coaster.

...well what do you know! I just described The Legend to a 'T'! ;)
lata,
jeremy
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Besides, if we were really shutting down people we disagreed with, would Jeremy (2Hostyl) still be around? :) I think not. - Jeff 1/24/02

Well I agree Jeremy, but let's face it, most people like to be thrown out of their seat at some point. Case in point, this is what I mean by perfect balance(even though I can only dream about riding it :(

http://www.kmg.nl/Bas/goliath.mpg

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Coming Soon: Coasters "American" Style.

I must admit that one of Jeremy's air time whores, though I certainly don't think it is the only thing, or I wouldn't be one of the relatively few people who likes SOB. Actually I'm perfectly satisfied with the idea that different coasters are about different things. My favorite woodies are Legend and Phoenix. Some coasters are about air time. Some are about speed and power. Some are about twists, turns and surprises; and some mix all of these up. All of them can be great if done well.

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