Does the track wear slowly? If they replace parts on trains, how do they really get rough? Thanks.
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--Ryan "The SLC needs some TLC."
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I think a big part of "roughness" could be contributed to maintenance.
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Bid my blood to run, before I come undone...
Wood - anything else is just an imitation
B&M uses spring-loaded wheels assemblies, meaning all wheels are always touching the rails. Smooth, right? Vekoma does not, meaning there is a gap between the wheels and the rail. The gap creates soem of the roughness you feel. Arrow's coasters [with the exception of X] are the same, but Arrow also had issues with track design, especially in the transisitions, but that's another story.
Secondly, if you look at how the seat support is attached to the axle you'll notice the shock absorber-type cylanders jutting out on an angle. The lower portion of the seat support is actually designed to swing [due to B&M's patent on a fixed design] and it's the cylanders that are *supposed* to keep the seats steady, but there is some slight movement.
Combine the wheel gaps with slight movement of the seats and you get a rough ride. Proper maintenance of the wheel assemblies and "shocks" will result in smoother rides but an SLC will never be as smooth as a B&M invert.
I'm sure there is actually more and someone like Rideman can take it from here.
mOOSH
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A random Mooshter's Dawntionary listing: Balderdash [n.] - a rapidly receeding hairline.
Wood - anything else is just an imitation
I don't think there'd be any patent issues with vekoma using a rigid frame design for their trains if they wanted to,after all if B&M patented the vehicle & track design then vekoma & intamin are in violation of such patents for even daring to produce their own inverted vehicle/track configurations.
Even if there are patent issues any designer can simply go to the patent holder(in this example B&M) & ask for permission to develop their own version of the same vehicle type.
Now the track is the main problem with the SLC (along with almost all of their designs),vekoma borrowed the basic corkscrew track dimensions from Arrow & as a result the guage & transitions aren't made to the optimum banking/angle,which in turn probably created the need for extra clearance between the guide wheels & track to avoid binding in the curves,drops & pull outs.
It's like, if I invented Mac and Cheese and made noodles out of wheat and cheddar, but someone else came along and made mac and Cheese with Barley Noodles and Provolone, we may have had the same idea, but went about it totally different for much of the same thing, though not quite.
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-Rob
A.C.E. member since 1990
Posting @ Coasterbuzz since 2000
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Best. SLC. Ever.
mOOSH
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A random Mooshter's Dawntionary listing: Balderdash [n.] - a rapidly receeding hairline.
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I play in a really awful garage band, but it's still fun.
Wood - anything else is just an imitation
Look Here. Here. Here. Here. Here.
mOOSH
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A random Mooshter's Dawntionary listing: Balderdash [n.] - a rapidly receeding hairline.
*** This post was edited by Mamoosh 7/11/2003 9:56:39 AM ***
The unsprung wheels have a bit to do with the roughness. When it comes time to change direction, the train does the shuffle, and you'll feel (and hear) a pretty nasty jolt once contact is made. But this really doesn't cause the continuous headbanging etc. caused by the worst of this model. It might count for a few of the nastier sections (over here, in the turn out of the in-lines, there's an aweful jolt that feels like there was a few inches of track missing).
I like to think that the track design is essentially well done. Would anyone here happen to know if our friend Werner Stengel had anything to do with this ride? I suspect that this ride uses most/all the whiz-bang new-fangled methods of design that make our beloved B&Ms so smooth (rider heartline not track; gradual banking, fancy transitions etc.).
Problems are all to do with the trains. You've got none of the articulation and dampening that B&M use. Vekoma use a wheel compound that seems a little too hard for the job. It means that parks don't need to replace them quite as often (in a recent rehab of one of our Lethal Weapon's trains, after pulling the entire train to bits and rebuilding it, it was great to see the same original wheel set in place once it was back in commission), but also results in a less than forgiving ride. If they softened up a little and used a decent compound, you'd get a less bumpy ride.
Now, the crux of the problem I think stems from those horrid restraints they use. Just look at them. Aside from using a material matched in hardness only by the wheel compound, they've got these earpads made from granite an inch from your head, so you don't slam your neck into the hard plastic lip on the restraint. Look at those rider-view shots you see of the B&M inverteds on coaster specials. The head doesn't exactly stay still - it's wobbling from side to side throughout the course of the ride. The fact that there's nothing there for the head to hit is what makes this ride so smooth (having never seen or ridden one in real life).
If Vekoma got out and designed a new restraint for these things that was at least softer, and less in the way, you'd have a somewhat decent ride. The restraint they put on the suspended Roller Skaters (and Chessington's retrofitted Vampire) are a start, but the hardness is still the issue here.
Of course, fix the wheels (springload and soften), get decent restraints, make a few other significant changes, and you've got a ride formally known as Deja Vu. I guess it's not an easy job.
Even if there are patent issues any designer can simply go to the patent holder (in this example B&M) & ask for permission to develop their own version of the same vehicle type.
(Coming from someone that generally despises the fictitious transcripts we get around here):
Vekoma Dude: "Hey Walt and Claude! We're making a cheaper version of your Inverted coaster - one of the most revolutionary rides ever created. Mind if we borrow your plans so we can diminish your market share?"
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Wood - anything else is an imitation
*** This post was edited by Thrillerman 7/11/2003 10:26:36 AM ***
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Bob Hansen
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