Six Flags Magic Mountain loses an entourage of flat rides.


Mamoosh said:
What...? Manufacturers aren't offering any thrilling flats? A ride like maXair isn't thrilling? Coasters are the only way to appeal to teens and thrillseekers?

Sure maXair and Delirium are thilling—when they're actually running. That's an important differentiation.

Delirium was down both days we were at KI this year. They said they might have it open later on day 2, but we had to hit the road. Thankfully, I rode it at BeastBuzz the year before because it's much more intense than maXair.

According to Screamscape, maXair went down near the end of the season with no plans of reopening it before next year. Can anyone confirm?

There's a darn good reason no one has bought another Giant Top Spin—it's because it's a terrible, jerky ride!

RGB brings up a really good point about what kind of flat rides Six Flags has been adding. Take a look at Great Adventure for example; your little kid would probably be exhausted trying to get through all the flats there. They're only missing about five to ten rides and they'd have the whole Zamperla kiddy line!

What's really bugging everyone is that they keep removing stuff for the older set. I'm scared to see what will remain at SFA this year. Anyone want to place any bets on whether The Octopus stays after the summer's accident? How about The Rodeo (Breakdance) which is always breaking down?

And since they say that the O.D. Hopkins Shoot-the-Chutes for sale is not the Over Georgia version, I'd bet the farm (so to speak) that it's Shipwreck Falls. I can't tell you how many times I've seen maintenance working on that ride over the years.

I didn't disagree totally with some of the removals such as the Rotoshake (what a mess of a ride), and the Chaos (ditto), but the Tilt-a-Whirl felt like a really stupid decision, especially when you can pick up a new one and maybe even buy it themed like HW. It's certainly better than another stupid basketball game.

Flats add variety to a park. Even Cedar Point knows that, as if you were to say that all they have is roller coasters, you'd be dead wrong. Now, their marketing focus might be on their roller coasters, but they still provide a multitude of options for the non-coaster rider.

^Maybe, that's exactly why Cedar Point gets 3 million + every single year, while Magic Mountain is only getting 2.8 million. The park doesn't have a lot of other rides besides roller coasters. Sure, they might have 17 medium-thrill flats, but how many are just water rides alone (5)?

Now, they are getting rid of more of them. They have to remember that not everyone just wants to go from roller coaster to roller coaster continously. A lot of people want a break from that roller coaster riding.


Delirium was down both days we were at KI this year. They said they might have it open later on day 2, but we had to hit the road. Thankfully, I rode it at BeastBuzz the year before because it's much more intense than maXair.


Not to get off topic here, but how do you suppose Delirium is more intense than MaxAir? They are the exact same ride. That's like saying this tilt-a-whirl is more intense than that tilt-a-whirl. Sitting in a different seat may get you a different ride, but the two rides are identical.

^The Tilt-A-Whirl is a bad example. I feel that G5's are less intense. I have been on three electric Tilt's, and they aren't as intense as the cable ones. On one electric one, the cars just weren't spinning one time, and than next time, it was perfect again. Than, they didn't spin again. They spun, but barely turned around. Different cars can spin differently.

Now that I think of it, it's very hard to compare two rides to being the same even though they are by the same manufacture. There are Yo-Yo's that go really fast, and tilt while other Yo-Yo's go slower. There are Wipeouts that go backwards, and forwards while other ones only go one way, and could slower. Max Air, and Delirium were hosted by two different companies which could have had different programming done to them.

One was Paramount, and one was Cedar Fair. They also could have been put it in different years. So, it's quite possible, that they do have different programs, and feel differently. Max Air could be going 60 mph, and Delirium could be going 75 mph. I have no idea how fast they are going, but it very well could be the case.

^Actually he has it screwed up, Maxair is more intense because it has a longer ride cycle then Delirium. Too bad about those rides being down for you, Ive had a lot of luck with them, the only time I have seen them down was Maxair this fall (and that was due to them waiting on a motor from Europe.) Also when those rides are open, that are capacity machines, a rare quality in a flat.

As for the Tilt A Whirls, I dont know what Mr. Six is talking about, to me a well run one (see Cedar Point, man that thing spins like crazy) can be one of the more intense flats out there. Also, its a rare ride that children and parents can ride together and all enjoy. I love those rides, if I see one at a park I'm at, I will ride it for sure, the only other flats that that automatic are Giant Frisbees, Flyers, Swing Arounds and Troikas.


2022 Trips: WDW, Sea World San Diego & Orlando, CP, KI, BGW, Bay Beach, Canobie Lake, Universal Orlando

Touchdown, you read that wrong. Only Delirium was down. maXair was open both days we were at CP. Two of us had ridden Delirium at KI the year before during the ERT at BeastBuzz, and we both thought it had more airtime and was more forceful. If only we had the chance to compare the two in the same trip, it would've made for an easier comparison.

We also never had the chance to re-ride maXair, so maybe it was the side we were sitting on. We were facing the games of skill, and when the ride came to a stop, we were still facing the games of skill.

I know Rideman did a whole study of Delirium complete with formulas and diagrams of why you could have a bad ride one time, and a good time the next.


We also never had the chance to re-ride maXair, so maybe it was the side we were sitting on. We were facing the games of skill, and when the ride came to a stop, we were still facing the games of skill.

I know Rideman did a whole study of Delirium complete with formulas and diagrams of why you could have a bad ride one time, and a good time the next.


Ok - thanks for clarifying your experiences. :)

I'd like to see Rideman's diagram...i'll try and find it on his site. But I agree 100% with the notion that depending on where you sit your experiences will vary. However, as best I can tell, MaxAir and Delirium are identical in every way. Even the ride length seems the same - granted I've never used a stopwatch to know for sure. I'm sure someone will correct me if I'm wrong.

With that said, It would be nice if they changed the ride program each year. For instance, next season Delirium could spin counter-clockwise and have a longer ride cycle. During the same season have MaxAir spin clockwise so that you could get two 'different' experiences on the same ride at two different parks - promote it even - it's a freebie!

How it is a topic regarding a Six Flags park on the West Coast turns into a "pissing match" competition between two exact same Giant Frisbees in the Mid-West is is way beyond me. ;)

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