Posted Thursday, June 9, 2011 12:03 PM | Contributed by Jeff
[Ed. note: The following is an excerpt of a press release. -J]
Six Flags America announced today that June 11 through July 10, 2011 are the final days for guests to set sail on Skull Mountain prior to the ride’s retirement to make way for a new attraction in 2012. Guests are encouraged to bring their mateys for a final cruise of the seven seas before the ride hoists anchor to begin its journey to Davy Jones’ Locker on Sunday, July 10, 2011.
“For more than a decade, guests at Six Flags America have been thrilled and inspired by Skull Mountain, giving them the feeling of joining a one-of-a-kind pirates’ voyage in Maryland’s favorite theme park,” said John Winkler, Six Flags America park president. “It’s a piece of history for Six Flags America and we feel it’s fitting to give it one last stand.”
The Bon Voyage countdown for Skull Mountain begins the week of June 13, 2011 when a boat is placed on the theme park midway offering unique photo opportunities for guests. A Fare-thee-Well Weekend for Skull Mountain is planned for July 9 and 10, 2011 and includes a two-day Pirate Festival, featuring pirate makeovers for guests and special entertainment from the cast of The Blundering Buccaneers stunt show. In addition, Six Flags America will host a last-rider auction, with proceeds benefitting the National Roller Coaster Museum and Archive. The park will donate a boat from Skull Mountain to the National Roller Coaster Museum following the final voyage in July.
An iconic mainstay of the American Main, this half thrill coaster/ half water flume was introduced in 1997 as the Typhoon Sea Coaster, designed and manufactured by Intamin, Ltd. of Switzerland. The first of its kind, the ride made history with a seven-story descent, at the time the world’s tallest for a water-powered coaster. Redubbed Skull Mountain in 2007, the ride’s 2,200-foot track has undergone several changes during its tenure at the park, creating an entirely different experience from its first introduction.
Perhaps my reputation precedes me?
I've done very well at SFA over the past 7-8 years. I recall a couple visits in the '01-'03 era that were less-than-spectacular (including a nightmarish SP fiasco the first time around where Jill and I, pre-paid, spent almost an hour and a half getting our vouchers straightened out).
My absence from SFA in the last few years only has to do with my disinterest in going there in favor of other parks, and is no longer rooted in disgust from lousy operations. I've actually considered going back, but with Dominion, Busch and Hershey nearby, it's too easy to change my mind. And lately, with a 4 year old, Dominion seems like the best choice overall. It's closer and has one of the best kids' areas around.
Gonch I think they have your picture hanging in the ticket booth and a big alert emergency button right below it :-)
I've also had decent to good experiences with the park myself so it isn't just Gonch. To me, SFA, SFMM, and SFGADv have the mist potential to be great parks if caught on a good day with the park running well and cleaned up.
Don't cry because it's over, smile because it happened.
Hey the park wants to suck! That land is worth a mint and it could the worst park in the SF chain..
No I don't have a kid, but I still want to ride!
Don't cry because it's over, smile because it happened.
I really hate the dead-end back of the park. I wish they would work on developing that instead of taking away Typhoon Sea Coaster. They should take the dead end path and extend it around to connect between TSC and Roar.
Maybe one reason for getting rid of Skull Mountain is to wrap a path around to the back. Judging by a satellite image of the park, the ride's enclosed turnaround looks to be in the way of such an expansion. It doesn't look to be enough room between Roar and that tunnel for a walkway to fit without causing a bottleneck.
I'd love to see expansion between Batman and Superman, with a path connecting Batman to the area between Roar and Wild One's turnaround. Doing something like that would help the park not seem like it was designed by a six-year-old playing RCT2.
I know that there is not enough room between the hang and bang and the rapids ride, but somehow building a new path to connect that area to Batman's dead end would be ideal.
The biggest problem with any of these funny ideas is placing attractions in these new areas to fill up the empty space. Most SF parks seem to have enough trouble staffing and operating the stuff that they have, as it is already, so that might prove to be too challenging for them.
Is it too late in the thread to start asking for a bathroom back by Batwing and Supes? A dozen years and counting.... ;)
Speaking of bathrooms, my biggest memory of the park is walking into a bathroom and finding poo smeared all over the walls, then walking into it again 6 hours later and finding the poo still there. One of the several reasons I hated that park.
And then one day you find ten years have got behind you
No one told you when to run, you missed the starting gun
Can't quite relate to the poo story... but I did find the park dirty (trash / food on the grounds and in the queues, over flowing trash cans, a sea of soda cups in the woods behind the station of Mind Eraser)... and the maintenance and operations to be a bit on the poor side. My first visit in 2001 was the worst... my latest visit in around 2006 things had improved, but still the worst in any of the parks in the chain that I've encountered. Only thing SFA is good for... local cheap season passes if planning on doing other six flags parks in the season, and to pad the count (if they ever would add a new coaster).
Shame too. Superman, Wild One and Roar deserve a much better home than what they have.Last edited by SLFAKE, Monday, June 13, 2011 3:51 PM
You must be logged in to post