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SFoG, Friday, April 18th. Weather, overcast, 60-70 degrees.
To preface these trip reports, I needed this 10 day vacation for various reasons. My two good friends, that I teach & coach with joined me on our journey because at the end of this road (I-75/ I-95) is my favorite place in the states: The Florida Keys. Glen, my old coaster buddy and Mo, a teacher/ coach who is terrified of the coaster found a transformation in the last 3 days.
We arrived at SFoG at 9:45am from our drive all night. Exhausted and on 3 hours of sleep, I had no care in the world except to hop on a coaster and destroy the winter withdrawl of video riding. We headed back to S:UF where we found it closed, like most of the TRs on the Buzz, we weren't disappointed, just knew it was coming (it was 10:15am already). We took the first train out of the station of GASM, where I jumped in the front seat with a local and had a ball. It was much smoother than I remembered and great pops of air. Here's the problem. GASM and Ninja were running only one train. The ol' SF special was in route already.
Finally, we saw S:UF was running, where we found a 40 minute wait, not bad, but it became longer because of the extremely slow operation of the ride. The pretzel loop is incredible as many have announced thus far on the Buzz, but the rest of the ride lacked the B&M punch. Overall, I was glad to only hit these 3 rides once. We didn't want to wait 45 minutes for GASM or Ninja again because of single operation.
We walked to B: TR, where we found the theming excellent and the wait about 15 minutes. Great little intense invert that I didn't get a chance to ride on 7 years ago. 2 laps. Mindbender was also outstanding, again. This is still one of the best rides in the park. The surprise of the day went to the Georgia Scorcher. Though short, this coaster had great laterals, twists and GREAT pops of air in the back 'stand'. To end our coaster fever, we hit the Mine Train and power rode the Cyclone 6 times before we exited the park. I needed a chiropractor from Cyclone, WOW! I loved it and so did Glen.
Overall view of the park: Landscaping, trees and cleanliness were perfect. Friendly employees and smiles were abundant. Deja Vu laid dormat, no surprise. But, the negative was this: We waited 3.5 hours for 3 coasters from 10am to 1:30pm because of the one train operations of Ninja and GASM, and spent 4 hours riding 5 others coasters 11 times with two train operation. When is SF going to learn? Linejumping was also a huge sport at this park. People were jumping in line on every coaster, since no security was visible, we did tell some ops but nothing was done. So, I took it into my own hands on B:TR making sure they were in direct violation of Rule 4857, which meant nothing to them, but they DID enter the train well behind us.
Glen's view: Great coasters, great landscaping, but said it was equivalent to SFKK because of operations on the coasters. Mo's view, and this is from a GP standpoint, why do we have to wait so long for this coaster? He didn't know the ins and outs, but did the math and was happier when we could ride more at the end..... hmmmm....something is a miss. SF was the only park on our visits that had this problem of single train op and Linejumping.
Lastly, have you ever noticed that every coaster at SFoG is compact? Even GASM if you think about it is space friendly as an out and back. All coasters are stuck in a backyard. Twisting, turning and head back to the station. Mindbender is the only coaster that does not have this relationship to space. Odd?
SFoG is a great park and should be visited by all passing thru HotLanta.
BGT, SWO, and IoA on the way, but won't be up until next week... I just want to add that IoA was the best experience I have had at a park in years.
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There's nothing like a woodie...
Also, were working on the line jumping thing. Batman and GASM are in the process of getting their own personal security guards to watch the lines for jumpers. But, at times, we just cant see people do it regardless. Thats why, if at least 4-5 people see them jump, tell us and we'll get them ejected from the park if they harass us about it at all.
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"Press down, pull up, and enjoy the rest of your day here at Six Flags over Georgia as we celebrate 30 years of operation at the Great American Scream Machine."
*** This post was edited by Chris the Coaster Freak 4/21/2003 11:45:28 PM ***
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There's nothing like a woodie...
*** This post was edited by Woody 4/29/2003 9:31:38 AM ***
Too early for colleges to be out, no school holiday = few people available to work the rides. But, if the park were closed you wouldn't have been able to get on any rides.
I don't think it was a SF thing, it was a "day" thing - in the day you chose to go to the park.
I think the big factor here to look at is how long did you have to wait with 1 train ops? 15 minutes? If there are long waits, absolutely, put as many trains on as possible. But to get upset because you had to wait a few minutes as opposed to walking on is just nit-picking.
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I sing sometimes for the war that I fight, 'cause every tool is a weapon, if you hold it right. -Ani Difranco
One of the MAJOR benefits of all the *compact* coasters at SFoG is a noticeable lack of midcourse brakes....well, noticeable to us, anyway...:)
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"Brian, there's a message in my AlphaBits, it says 'ooooooo'"
"Peter, those are Cheerios"....Family Guy is BACK!!!
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Summer 03-CP, HP, Canobie, SFNE, SFWOA, and SFGAm.
Wow. Just wow.
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Is that a Q-bot in your pocket or are you just happy to see me?
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Summer 03-CP, HP, Canobie, SFNE, SFWOA, and SFGAm.
'Gator: I can't agree more about the midcourses. Scorcher was a HUGE surprise on the trip and I loved B: TR through the trees. The unspoken gem is still Mindbender.
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There's nothing like a woodie...
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"Enjoy your record-breaking ride on Millennium Force"
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"Enjoy your record-breaking ride on Millennium Force"
On my last visit we waited 10 minutes for Mindbender and the people behind us were griping about the 1 train. Impatience like that is really pointless at a park. There is never any guarantee that the crowds and rides will be such that you get as many walk on rides as you like.
If you think it's bad now, you should have gone in the mid 80's. I went one weekday during the summer as a kid and rode 7 rides there from open till close.
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I sing sometimes for the war that I fight, 'cause every tool is a weapon, if you hold it right. -Ani Difranco
You know, as a former employee, there really is no good reason not to have all trains on the track unless something is just "bad wrong" with one of them (such as SUF's 3rd train--never has worked right). If the issue is staffing, they should have enough people to run the ride with the maximum units available.
I still think a lot of SF bashing is uncalled for, but this single train silliness has simply got to go.
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Is that a Q-bot in your pocket or are you just happy to see me?
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There's nothing like a woodie...
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