SFMM West Coast Racer for 2019

I like it, looks like a love child between Full Thruttle and Twisted Colossus. Quadruble launch, Möbius Coaster and a racer.

It fits perfect for SFMM as they had no mid level coaster yet that the entire family can ride, plus an entire redone area from Cyclone Bay to a new area. They basically redone the entire park in the past 10 years. Guess Sammurai Summit is next


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This looks pretty cool. The only thing I can't tell is if you will get a lap on both sides on each ride.

Watching the video the blue train starts on the white track racing the red train. The red train enters the station to unload while the blue train enters the "pit stop" which then proceeds to race the white train. The blue train now being on the yellow tracked course. So it looks to be Mobius. You get a lap on each section and the trains alternate as they race/load/unload.

Looks to be a solid addition.

Allow me to be the first to complain. Unless there is some magical loading scenario that can't be seen from the animation, this looks like a huge operational fail:

The biggest complaint with Twisted Colossus is that they can't get the train loaded fast enough, on a consistent basis, to ensure a racing experience. This is going to be even worse. With only 12 new passengers every launch, the capacity is going to suck if they wait to guarantee a race every time.

yes, I know, bitching before anyone has even ridden it, but this seems like an inherent flaw.

From the animation it's roughly 30 seconds for each lap. Assuming there is some type of "pit stop experience" while you wait for your "2nd trip" that adds some time while the other train gets ready, that still makes for an extremely tight window, and certainly adds to the concern about capacity. Full Throttle always has one of the worst lines in the park, and this looks like a very similar vehicle and load/unload experience. What am I missing?

Last edited by CreditWh0re,

The ride experience looks to be fun, and I'm thrilled that they're addressing that back corner of the park. I can't help but have memories of Windjammer when looking at the animation. That's not a criticism of the ride, just those horrible memories will never go away. :)

CreditWh0re said:

Allow me to be the first to complain. Unless there is some magical loading scenario that can't be seen from the animation, this looks like a huge operational fail:

No, I get that feeling as well. If there is a park equipped to handle a low capacity coaster that depends on a specific loading time to get the full experience, it is definitely not Magic Mountain.

And my comments aren't a total slam of Magic Mountain, it's more just a comment about the GP. With all the loose items, obesity, and inherent stupidity today, it's just impossible to exit/load/secure/thumbs up in 45 seconds on a consistent basis. This thing is looking at an expected/consistent capacity of 700-800 per hour at BEST.

Last edited by CreditWh0re,
Rick_UK's avatar

Looks to be exactly what they need.

Plus, I think the shorter trains actually help to ensure a race. Part of the problem I observed with Twisted Colossus is there were too many people to get height checked, loaded and checked before dispatch.

Plus, with regards to capacity, when you have that many coasters I don't think you need to build 1500pph coasters every time because your overall park hourly capacity is so high (in theory - maybe not always at MM).

Last edited by Rick_UK,

Nothing to see here. Move along.

Recently visited CP and the ride ops really hustled getting riders in and out. Gates opened while riders were still getting off! They were even doing this on the Mine Train! I never seen this hustle mentality! Perhaps SFMM adopts a similar mentality or find ways to achieve higher capacity and racing trains. We'll see what happens.


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kpjb's avatar

Agreed that everything doesn't need to be a people eater when there are 20 coasters in your park, and they did say that there was something going on during your "pit stop", so if there's a show element in there it buys you more time, and you won't mind the delay as much.


Hi

eightdotthree's avatar

Concrete Enchilada said:

Perhaps SFMM adopts a similar mentality or find ways to achieve higher capacity and racing trains.

I wouldn't get your hopes up.

This does look really cool and I have the same "concerns" as everyone else.

Last edited by eightdotthree,

Interesting... To me this feels like a bid Premier submitted (and lost to RMC) for the Colossus project, and then they went ahead and decided to build it anyway.

I agree with kpjb. I really love the idea of a “double” ride on a mobius track with three trains. The fail over there at Colossus was length of track, ride time and where they put the pit stop area. By building a “shed” experience they can let a train sit there for as long as necessary and it won’t be dreadful for the riders. Yes, it may be interruptive and take the wind out of the sails a bit, but at least it won’t seem like a mistake.
On the rendering it seems like a brief stop and then go. It won’t be.

Last edited by RCMAC,

When I was at SFMM the last time, Twisted Colossus pretty much raced every time. Not sure of some comments here. I do not doubt it, it was just not my experience.

To me it is a great addition to the park as it looks like fun and is not hardcore thrill. SFMM really only had Ninja that was a family thrill coaster, now they have two. Good choice.

Most importantly the area of the park will be updated, we are talking about a area that was untouched since the park opend over 40 years ago,


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Was at MM yesterday, on a day when EVERYTHING was a 5 minute wait (including X2 and Crazanity), 4 of those on Revolution were spent while waiting for the slovenly female worker to quit chatting/fawning over her girlfriend who had come up the exit ramp. There is no CP style hustle at MM.

TC wasn't even attempting to race. The issue with WCR is not going to be waiting in the pit stop, the issue is the fact that you HAVE to wait, because it will take longer to load than course time. This means on a ride with only 12 pax per initial launch, capacity will SUCK. Capacity sucks on Full Throttle and that train at least has 18 Pax, that's a 50% improvement over WCR, and MM consistently can't get the train ready to launch (even with longer course time), without a considerable wait on the brake run for the other train.

Again, the ride looks fun, great, etc. I'm just worried about the capacity at a park that is famous for having huge crowds.

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