just that I don't feel like I *could* get in a lap on Ka and a lap on Toro without one...
Honestly, as slow as the dispatch times for El Toro can be, the line still is never that bad (at least in my experience).
The way the line is setup is there are 2 sets of switchbacks connected by a straight-ish section. If only one set of switchbacks is filled it will be roughly a 5 train wait before you are in the station. If it's filled up through the straight section it will be roughly 7-9 trains. If the final set of swithcbacks is filled I would assume it'd be about a 15 train wait. So even with the usual 5 minute dispatch times you are looking at under an hour and a half with a full queue.
Of course this will vary if there is an insane amount of flashpassers/VIP's slowing things down, but with the 36 passenger trains, things move pretty quickly.
KK on the other hand....
Year before last, all the "good" coasters were running about 1-1/2 hour lines at about 4pm, IIRC, when I decided to bail...I guess I just can't wait over an hour anymore, *certainly* not for a B&M I've ridden many times before... must have gotten old or something... ;)
But the Premier, the new Intamin wood, the tall Intamin steel *credit*, those are hot items for me...shame about Chilla though...probably take a lap on Nitro to see if I can't figure out what everyone likes so much about that thing... :)
*** Edited 9/27/2006 3:46:53 AM UTC by rollergator***
Good luck on your trip to my ex-homepark :P Well I might give it a chance with the new General Manager but not until next season. Otherwise I will call the Land of Chocolate and the Home of the Jo-Jo my home parks next season.
Disclaimer: From a person tired of having to use a FlashPass to have a decent day at the park. I have been to enough parks to know Flashpass shouldn't be needed to have a decent day at a park.
What was so wrong @ SFNE? [etc etc etc]...
I have to agree with that.
My two experiences with Flash Pass came this past summer at SFKK and SFNE.
SFKK's version is the coupon book of Exit Passes. (5 for $10 I believe) This is not the most efficient (have to load Flash Passers before the rest of the train) and can lead to some annimosity amongst riders (no dedicated seats, sit anywhere). I have a season pass, so the $10 was kind of like insurance incase I ran into an extremely long line. Only used it once (for Thunder Run) and then there was no real animosity directed toward me... since I could pick which ever seat I wanted, I chose front, and there just happened to be a single rider waiting to ride that train, so I just happened (unintentionally) to fill in an empty seat.
SFNE's version is the full Qbot version, with dedicated Flash Pass queues that merge with the regular line just before the station. Sure, Flash Passers might be stepping in front of someone in line, but once in the station there is also a chance that the person from the regular line might ride BEFORE the Flash Passer IF the Flash Passer enters a longer line in the station (Front seat, back seat, etc) than does the regular line person.
After using SFNE's version of Flash Pass... and getting in 22 total rides in a "leisurely" 10 hour day(that is NOT running from ride to ride... even taking about 45 minutes of down time at one of the restaurants to recoup and regroup when the heat of the day got really bad around 5pm)... I find nothing wrong with Flash Pass in general and SFNE's operations in particular.
Believe me... next time I visit a park where Flash Pass is available, and if there is even a hint of a crowd, I will pony up the $ and take advantage of that option.
On the loading a train with flash pass at SFA Batwing fan had it right. If we get to many flash passes on the exit ramp it becomes a safety/fire hazard.
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